How do I create and add AO maps onto multiple objects in a single game scene?
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Hey there everyone!
Please excuse my potentially stupid question - I've scoured the internet for simple, step-by-step instructions but haven't found it yet.
This is for a flower shop scene with around 100 UV unwrapped and textured objects. All these objects need texture, lighting, normals and AO to display in real time in a VR game scene. I'm using Maya and Unity 2017 and live ambient occlusion is very GPU-expensive, so I think I need to bake it Maya with Arnold, but can't find instructions.
*Will you please explain at a 101 level, basic instructions how I'd bake ambient occlusion shading into multiple objects in a Maya scene for Unity? *
Is it the same AO texture applied in an atlas to everything? Is this done in Maya? does each object have their own AO texture that somehow interacts with the nearby object?
It's extra confusing to me, because I've only ever textured single objects and props in maya. I sort-of understand rendering an AO pass for a still image, but a group of real-time game objects is boggling my mind.
thanks for any help you may have!!
Here's an example of the look I'd like, but of course real-time with textures