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MAYA REPEAT A LAYERED TEXTURE

3 REPLIES 3
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Message 1 of 4
Anonymous
795 Views, 3 Replies

MAYA REPEAT A LAYERED TEXTURE

Anonymous
Not applicable

I have create a layered texture by combing four files and placing one next to the other. Now I want to be able to repeat the texture I have created using the layered texture node. Does anybody know how to do this. You help would be greatly appreciated. 

I have attached two images one showing the layered texture node in the Hypershade window and the other showing how I want the texture to be repeated Example_of_repeating_patternExample_of_repeating_patternHypershade_Files combined_to_create_layered_textureHypershade_Files combined_to_create_layered_texture

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MAYA REPEAT A LAYERED TEXTURE

I have create a layered texture by combing four files and placing one next to the other. Now I want to be able to repeat the texture I have created using the layered texture node. Does anybody know how to do this. You help would be greatly appreciated. 

I have attached two images one showing the layered texture node in the Hypershade window and the other showing how I want the texture to be repeated Example_of_repeating_patternExample_of_repeating_patternHypershade_Files combined_to_create_layered_textureHypershade_Files combined_to_create_layered_texture

3 REPLIES 3
Message 2 of 4
mspeer
in reply to: Anonymous

mspeer
Consultant
Consultant

Hi!

 

A) Scale the UVs in UV Editor, or

 

B) add an aiUvTransform after the layeredTexture node.

Hi!

 

A) Scale the UVs in UV Editor, or

 

B) add an aiUvTransform after the layeredTexture node.

Message 3 of 4
Anonymous
in reply to: Anonymous

Anonymous
Not applicable

I am using Vray not Arnold so the aiUvTransform node is not available

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I am using Vray not Arnold so the aiUvTransform node is not available

Message 4 of 4
mspeer
in reply to: Anonymous

mspeer
Consultant
Consultant

Hi!

 

Well, then use an VRay equivalent (if available) or use A).

 

You can of course also bake (render) the texture to one new texture file.

 

 

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Hi!

 

Well, then use an VRay equivalent (if available) or use A).

 

You can of course also bake (render) the texture to one new texture file.

 

 

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