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Maya 2017 on Mac - pixelated viewport on 4k screen

8 REPLIES 8
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Message 1 of 9
Anonymous
1712 Views, 8 Replies

Maya 2017 on Mac - pixelated viewport on 4k screen

Hi,

 

I am currently running Maya 2017 on Sierra.

While the interface looks amazing, the viewport doesn't scale and looks super pixelated.

I used to work with windows where this did not happen.

 

Will this be updated in Maya 2018? Or is there something I could do to fix it.

Thank you ver much in advance. If more information is needed please let me know.

 

Regards

Tags (4)
8 REPLIES 8
Message 2 of 9
Anonymous
in reply to: Anonymous

Do you mean lines have jagged edges? 

 

Have you tried playing around with the UI scaling in Preferences -> Interface ?

 

Also, check your viewport 2.0 settings for Aniti-aliasing, turn it on. This may slow your viewport down a little depending on your hardware, but most modern GPUs in mac hardware can handle this. 

 

Autodesk Knowledge Base

 

 

 

 

Message 3 of 9
Anonymous
in reply to: Anonymous

Hey, thanks for your message,

 

No it's not the edges, it's the fact that the viewport is being rendered at the wrong resolution.

The more I increase MacOS scaling, the blurrier the viewport gets. 

I tried disabling scaling of Mac OS al together at system preferences, which makes the viewport render perfectly.

However, the problem now is that the ui is to small. 

 

I hope you understand what I mean... Kinda hard to explain!

 

Regards

Message 4 of 9
Anonymous
in reply to: Anonymous

Yes I understand, unfortunately I don't have a 4k display to test. 

 

If you disable MacOS scaling, can you compensate with Maya UI scaling? 

 

 

Message 5 of 9
Anonymous
in reply to: Anonymous

Thanks for your message halfloaf.

 

The thing is, is that the scaling settings are gone, which - I believe - is caused by the last update for 2017.

I will post a screenshot when I get home. 

Message 6 of 9
Anonymous
in reply to: Anonymous

Sorry, I'm not much help but it seems there is no support for Hi res viewports...see below.

 

https://knowledge.autodesk.com/support/maya/learn-explore/caas/discussion/t5/Maya-LT-Forum/Retina-Hi...

 

There is also this one

 

https://forums.autodesk.com/t5/maya-forum/hidpi-support-in-maya-2016-for-mac/td-p/5855730

 

Seems odd as hi dpi screens have been around for about 5 years now!

 

 

 

 

Message 7 of 9
Anonymous
in reply to: Anonymous

That's very interesting. I really hope autodesk will support OSX the same as Windows when it comes to dpi-scaling, because Maya scales so flawlessly on Windows.Especially since pretty much all apple devices today run scaled high-dpi displays. 

 

It would be fantastic if the autodesk team could give an update that they are aware of this issue. : - ) 

One can only hope!

 

Thank you for your time and effort halfloaf!

 

Regards

 

 

 

Message 8 of 9
gbproenca
in reply to: Anonymous

Same Issue here, but on windows 10. FOr now I noticed that when I move maya's window (not using it on full screen), sometimes the display gets better. This happens even when I do a Screenshot and paste it to photoshop. depending on the window size or position the display gets better or worse.

Message 9 of 9
dulaney
in reply to: gbproenca

Bumping because this is still a problem with Maya 2020.2 on MacOS 10.15.5

 

there is still no UI scaling option on the Mac version either. 

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