I am barely new to Maya platform, while I work as programmer in Unity. I am currently working on implementing FBX from Maya to Unity for VR game. I used Substance Painter to texture the models, and I found out that the models have to be broken down to texture them. It looked good in Unity as I wrapped everything up but the Programmers have informed that they needed the models to be one whole object for VR Interaction to work. I have combined my model but yet, it comes with children under Unity's Gameobject/model.
Is it Unity VR issue side or Maya side?
How can I combined my Model into One Object, even I combined it, it still have children in Unity's Hierarchy, regardless. How can I resolve this?
Solved! Go to Solution.
Solved by patrick.schock. Go to Solution.
Hello @Anonymous,
thanks for your post! Maybe just the history of the combined object was left in Maya. Can you please try the following steps:
Here is a short video of the procedure: Combine objects in Maya and delete history
Looking forward to your reply, if the steps helped to import the combined object without any hierarchy in Unity.
Best regards,
Patrick
Hello, @patrick.schock,
This was a good solution, and I was able to successfully export the FBX with no children in hierarchy, I was unable to find this solution anywhere in my research. However, Thank you so much!
Can't find what you're looking for? Ask the community or share your knowledge.