Announcements

Between mid-October and November, the content on AREA will be relocated to the Autodesk Community M&E Hub and the Autodesk Community Gallery. Learn more HERE.

Importing FBX to Unity from Maya has more than one object?

Importing FBX to Unity from Maya has more than one object?

Anonymous
Not applicable
1,558 Views
2 Replies
Message 1 of 3

Importing FBX to Unity from Maya has more than one object?

Anonymous
Not applicable

I am barely new to Maya platform, while I work as programmer in Unity. I am currently working on implementing FBX from Maya to Unity for VR game. I used Substance Painter to texture the models, and I found out that the models have to be broken down to texture them. It looked good in Unity as I wrapped everything up but the Programmers have informed that they needed the models to be one whole object for VR Interaction to work. I have combined my model but yet, it comes with children under Unity's Gameobject/model. 

Is it Unity VR issue side or Maya side?
How can I combined my Model into One Object, even I combined it, it still have children in Unity's Hierarchy, regardless. How can I resolve this?

0 Likes
Accepted solutions (1)
1,559 Views
2 Replies
Replies (2)
Message 2 of 3

patrick.schock
Autodesk Support
Autodesk Support
Accepted solution

Hello @Anonymous,

 

thanks for your post! Maybe just the history of the combined object was left in Maya. Can you please try the following steps:

 

  1. Select the objects in Maya that you want to combine.
  2. Combine the objects at Mesh > Combine.
  3. You will see that some empty groups in the scene outliner are left, containing transform nodes.
  4. Select the new created mesh and all these groups.
  5. Go to Edit > Delete by Type > History
  6. All the empty groups should be gone.
  7. Export the object to Unity.

 

Here is a short video of the procedure: Combine objects in Maya and delete history

 

Looking forward to your reply, if the steps helped to import the combined object without any hierarchy in Unity.

 

Best regards,

Patrick

 

“https://damassets.autodesk.net/content/dam/autodesk/logos/autodesk-logo-primary-rgb-black-small_forum.png”
Message 3 of 3

Anonymous
Not applicable

Hello, @patrick.schock,

This was a good solution, and I was able to successfully export the FBX with no children in hierarchy, I was unable to find this solution anywhere in my research. However, Thank you so much!

0 Likes