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How to export and import shader networks ?
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Hi guys, I have made an eye in maya and built a whole network using Ramp and Noise Filters to achieve that Iris and eye pattern and color and it looks the way I want it but the problem is it is in a separate project from where my actual character is and I would love to assign that eye to that character. I can easily import obj of that eye or FBX but all of my shading stays in the Eye session. So is there a way to bake all of it onto the actual model or to export the whole file so I can apply it to my model ?
Thank you