Graphic device does not support OpenGL Core Profile, fallback to OpenGL renderer

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We are trying to run Maya 2018 on Windows 7 but below is an error messsage
Initially, Maya 2011 ran on the same PC without qualms.
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Graphic device does not support OpenGL Core Profile, fallback to OpenGL renderer.
Stack trace:
ig4icd64.dll!DrvSetContext
OPENGL32.dll!wglSwapLayerBuffers
OPENGL32.dll!wglMakeCurrent
OGSDeviceOGL-16.dll!OGSInitialize
OGSDevices-16.dll!OGS::Devices::Sys::CreateVirtualDevice
OGSRender.dll!OGSRenderer::debugMe
OGSRender.dll!OGSRenderer::initializeOGSDevice
OGSMayaBridge.dll!OGSMayaRenderer::initialize
OGSMayaBridge.dll!OGSMayaBridge::CreateOGSRenderer
OGSMayaBridge.dll!OGSMayaBaseRenderer::initialize
OGSMayaBridge.dll!OGSGeometryEvaluationOverride::~OGSGeometryEvaluationOverride
OGSMayaBridge.dll!OGSMayaBridge::Create3DViewportRenderer
maya.exe!TiteratorWrapperBidir<TscenePartitions::ConstIteratorDescriptor,TiteratorWrapper<TscenePartitions::ConstIteratorDescriptor> >::operator=
ExtensionLayer.dll!Tapplication::start
maya.exe!TiteratorWrapperBidir<TscenePartitions::ConstIteratorDescriptor,TiteratorWrapper<TscenePartitions::ConstIteratorDescriptor> >::operator=
maya.exe!TiteratorWrapperBidir<TscenePartitions::ConstIteratorDescriptor,TiteratorWrapper<TscenePartitions::ConstIteratorDescriptor> >::operator=
kernel32.dll!BaseThreadInitThunk
ntdll.dll!RtlUserThreadStart