Hi! How do you add transparency to an AiToonShader? I've tried both assigning the alpha to the transmission shader with specular all the way up to 1, which didn't work, then I tried using Surface Shader and connecting the Alpha that way, but it doesn't seem to be working, either way, does anyone has any ideas what could be the issue? (I've also made sure the opaque is turned off for the geometry) There must be something simple I'm missing here.
Thanks for any help!