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I've been messing around with MASH the past few days and I am having problems with deformable objects colliding. When I select "MESH" on the collision shape drop down menu, I get no interaction. In fact, I get no interaction at all from any of the options. Upping Collision iterations and internal framerate on the Solver Settings also has no effect with the mesh. The mesh I am using to collide is a triangulated alembic file. I have also tried using a pPlane with a texture deformer and the particles still fall right through.... I believe it may be a display problem with Viewport 2.0's OpenGL rendering engine, but maybe someone can provide me with more insight? I am currently on CentOS 7.4 and using a quadro4000.
Solved! Go to Solution.