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Mirror / Reflect Auto-Rig joints

4 REPLIES 4
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Message 1 of 5
Anonymous
1279 Views, 4 Replies

Mirror / Reflect Auto-Rig joints

Simple question I have not been able to find an answer for - is it possible to mirror auto-rig movements? Let's say we start with this:

 

Maya01.png

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Selecting / moving the desired vertices yields the following undesirable result:

 

Maya02.png

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Is there a setting or technique to mirror / reflect changes made to one side of a model to the other, like so:

 

Maya03.png

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Thanks in advance for any replies, maybe I'm just Googling this the wrong way but I haven't been able to come up with an answer...

4 REPLIES 4
Message 2 of 5
Roland.Reyer
in reply to: Anonymous

I don't think it is possible with the HIK rig.

 

The HIK rig is a special construction, the bones are special hikFKJoints.

If you try to mirror that you'd have to give up controll over the mirrored side (remove the hikHandles).

 

When you create a regular skeleton that has symmetry you can see that you can controll only one side.

 

 

Message 3 of 5
Anonymous
in reply to: Roland.Reyer

Appreciate the reply, although the answer is a bit of a bummer; so, are you saying that if you create a regular skeleton it would have this functionality...?

Message 4 of 5
Roland.Reyer
in reply to: Anonymous

When you create joints you can choose to auto-create-rig mirrored joints.

These joints yould do what you are looking for, except:

- you can't apply an HIK rig (I'm not 100% sure)

- you can't control the mirrored joints - no asymmetry possible (unless you remove the symmetry nodes)

 

In the tool settings of the joint tool choose the syymetry axis:

grafik.png

Message 5 of 5
Anonymous
in reply to: Roland.Reyer

I'm accepting this as a solution because I'm not far enough along to have built my own skeleton yet, but this seems like it will work as I'd expect. Really appreciate you taking the time to provide an explanation, thanks!

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