Hi, I was following a tutorial series (https://www.youtube.com/watch?v=MV4XRgmTynY&t=21s) from Maya Learning Channel.
So I have an arm rig with IK/FK switching. However when I use the IK setup and the FK space switching set for example to 'shoulders' or 'upperbody' the IK chains splits. The actual IK joints stay where they should be, but the segmented joints and result joints move with chest/upperbody Controls, which in reality they shouldn't move at all unless the arm CTRL is moved.
Image attached below.
Thanks in advance
Daniel
Anyone knows how to fix this please?
Solved! Go to Solution.
Solved by jordan.giboney. Go to Solution.
Hi @danielblaze
Thanks for posting! 🙂 What version of Maya are you working for this tutorial? I took a quick peek at the video and it looks like this was published for 2013, so some workflows may have changed. I did find this video for Maya 2018 which may be useful: Intro to rigging for Maya
Thanks again for being a part of our community! I look forward to getting this resolved.
Jordan Giboney
Technical Solutions Engineer | Media & Entertainment
Installation & Licensing forums | Contact product support | Autodesk AREA
Hi @danielblaze
Hope you are doing well! 🙂 I just wanted to check in and see how things are going. Any new developments with this issue? Anything else we can help with?
Thanks again for being a part of our community!
Jordan Giboney
Technical Solutions Engineer | Media & Entertainment
Installation & Licensing forums | Contact product support | Autodesk AREA
Actually I solved it. I had everything right. The only thing was that I had to reset tor Maya prefs :/.
Thanks again for your interest to help 🙂
Regards
Daniel
Hi @danielblaze
Thanks for posting your solution! I am glad to hear that you are able to make progress on your project 🙂
Please let us know if there is anything else we can help with! Thanks for being a part of the forums.
Jordan Giboney
Technical Solutions Engineer | Media & Entertainment
Installation & Licensing forums | Contact product support | Autodesk AREA
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