I have a character to rig.
I've added an IK for the knee and a pole vector constrain directing to an object in front of the knee joint, but when I move the foot up and down the knee points to a different direction.
I believe it's because my joints are not on a straight vertical line, but the model has her legs open, so I have to do it this way.
How can I fix it?
Solved! Go to Solution.
Hi
What ever the model in Staright Leg, U can arrange the skelton in slight bend towards the knee, (Pic Attached) then arrange polevector constrain. that will going Correct movement,
I managed to fix the orientation by rotating the joints and adding the rotation value to the orientation, then resetting the rotation to zero.
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