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FBX Game Export fail on long scene

10 REPLIES 10
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Message 1 of 11
Anonymous
730 Views, 10 Replies

FBX Game Export fail on long scene

Hi there, I've got a long scene (about 15,000 frames) with a single humanIK character and am trying to export it to FBX via the Game Exporter. When I export the scene, I can see the playhead move across the timeline (bake) and then must wait several minutes for the next operation (whatever that is). This operation always fails. I can watch my computer's memory (32gb) fill up, with one core in use. As soon as the memory reaches max, the FBX exporter reports it has failed.

 

I need to be able to export my animation. This is 120fps motion capture footage, so 15,000 frames is only about 2 minutes, which doesn't seem like an unreasonable duration to export.

 

I could probably get it to work by dropping the framerate (I think the issue is too many frames) but would like to hear about why there's a limit at all here? Would more RAM solve the problem? Can autodesk patch a fix?

 

Thanks,

Ryan

10 REPLIES 10
Message 2 of 11
mspeer
in reply to: Anonymous

Hi!

 

"Would more RAM solve the problem?"

You can test this on your own.

First export only 150 frames, then 500, then 1500, then 5000 and watch RAM usage.

Message 3 of 11
Anonymous
in reply to: mspeer

Forget that I mentioned RAM.

 

How can I export longer scenes without buying more RAM? 32gb is adequate for some pretty major operations. This is just an animation bake and export.

Message 4 of 11
mspeer
in reply to: Anonymous

Hi!

Have you tested what i suggested?

 

1. 15000 frames is a lot.

2. I tested an export of 15000 frames for 100 animated objects and the additional RAM usage was about 500 MB only.

Message 5 of 11
jordan.giboney
in reply to: Anonymous

Hi @Anonymous 

 

Hope you had a good weekend! I wanted to check in and see if you had a chance to try out @mspeer's suggestions? Any success?

 

If you have found a solution we would also love to hear about it! Marking the solutions in these threads helps others find their answers faster. 

 

Thanks again for being a part of our community!



Jordan Giboney
Technical Solutions Engineer | Media & Entertainment
Installation & Licensing forums | Contact product support | Autodesk AREA


Message 6 of 11
Anonymous
in reply to: jordan.giboney

The issue is that the Game Exporter can't export scenes over a certain length. It works fine with shorter lengths; no experimentation is required to prove that.

 

Message 7 of 11
jordan.giboney
in reply to: Anonymous

Hi @Anonymous 

 

Thank you for your reply! It would be great if we could narrow in on the cause of this, as it might be a memory leak. @mspeer was able to export 15000 frames successfully, so maybe it pertains to what is in the scene specifically. Are you able to get this failure from a new scene? Or is the error just tied to this project?

 

If it is scene-specific, can you share the scene or describe how we can replicate it for further testing?

 

Thanks again for being a part of our community!



Jordan Giboney
Technical Solutions Engineer | Media & Entertainment
Installation & Licensing forums | Contact product support | Autodesk AREA


Message 8 of 11
mspeer
in reply to: Anonymous

Hi!

 

The question was to check what's the problem in your scene and how the length does effect the export.

As you did not provide a scene-file i can't check this myself here and the issue could be scene-specific.

 

"The issue is that the Game Exporter can't export scenes over a certain length"

- That's not true in general.

As stated before in my test i had no problem exporting an animation with 15000 frames, also 30000 frames works, so the length is not the problem.

 

(Tested with Maya 2019.1)

Message 9 of 11
jordan.giboney
in reply to: Anonymous

Hi @Anonymous 

 

Just wanted to check in again and see how things were going 🙂 Any new developments with this issue? Anything we can help with or clarify from our previous posts?

 

as stated, it would be great if we could get a scene file to test with locally. if we can replicate the problem, it may be limited to what is in your scene specifically.

 

Thanks again for being a part of our community! we look forward to hearing from you.



Jordan Giboney
Technical Solutions Engineer | Media & Entertainment
Installation & Licensing forums | Contact product support | Autodesk AREA


Message 10 of 11
Anonymous
in reply to: jordan.giboney

Hey, sorry for the delay. I have been busy with other work - putting this issue on the back burner.

 

How can I share a Maya file with you to look at? I can't post it's publicly online, but I don't mind sending it directly to an Autodesk employee.

 

Thank you again,

Ryan

Message 11 of 11
jordan.giboney
in reply to: Anonymous

Hi @Anonymous 

 

No worries 🙂 Completely understand. If you want to upload it to a drive (dropbox, google drive, etc) and then send me the download link in a private message (hover over my name in this post and click "send message") that would be the fastest way!

 

Thanks again!



Jordan Giboney
Technical Solutions Engineer | Media & Entertainment
Installation & Licensing forums | Contact product support | Autodesk AREA


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