FBX Game Export fail on long scene
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Hi there, I've got a long scene (about 15,000 frames) with a single humanIK character and am trying to export it to FBX via the Game Exporter. When I export the scene, I can see the playhead move across the timeline (bake) and then must wait several minutes for the next operation (whatever that is). This operation always fails. I can watch my computer's memory (32gb) fill up, with one core in use. As soon as the memory reaches max, the FBX exporter reports it has failed.
I need to be able to export my animation. This is 120fps motion capture footage, so 15,000 frames is only about 2 minutes, which doesn't seem like an unreasonable duration to export.
I could probably get it to work by dropping the framerate (I think the issue is too many frames) but would like to hear about why there's a limit at all here? Would more RAM solve the problem? Can autodesk patch a fix?
Thanks,
Ryan