Not applicable
06-21-2019
10:29 AM
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Hey people
I could use some help. I rigged a character and bound all the geo and created some blendshapes etc. What people normally do when they create a rig. But now when I move the character through space by moving the main controller for example (it doesnt matter which one I move), the eyelid verts behave really strange, they start to shift around. I tested it and the rig works well, the blendshapes as well, and if I change the skinning method from Dual Quaternion to Classic Linear, the issue is still there.
I've attached the rig file and the geo to reference. I hope anybody can help me.
Solved! Go to Solution.