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Reference includes unwanted animation layer
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Hi all,
I am having a bit of a headache. I work on a project with mocap applied to a rig which I am referencing in a scene to work on. I can edit the keys here but keep the file size low for every save I make and can add multiple rigs and props to build the scene. But when referencing, it always imports another BaseAnimation Layer. Now these layers are empty, and the controls of the rigs all only respond to 1 Base animation Layer, the original base layer from this working file. So these aditional base animation layers that come in from every reference are just useless, but they can not be deleted at all... What can I do to keep my scene clean and clear of these animation layers?