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How to create master finger controls for rigged character in Maya, with individu
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09-14-2017
12:32 AM
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I am rigging a character in Maya. This character has prominent fingers and I need them to animate. So after creating joints for all the fingers, I have added custom attributes to the curve which controls the hands for controlling each individual finger bone. Then using "Set Driven Key" I gave controls to each bone in the finger. Now I wanted to create few master controls which does actions like hand closing or gripping without adjusting values for each finger.