Message 1 of 4
How to bake out transforms of a rigged model
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
HI! Im not sure if its the right forum to post but i have a question regarding "baking out" the transforms of a model after being rigged.
lets say for example i have a 🔲 cube model with all 0 transforms and rotation, then i rigged the model and turn the rotation 90 degree with curve handle as the controller. the question is how to make the current position of the transformed model to be the original position? so when in case i UNBIND skin the model , the model wouldn't come back to 0 position. instead the position will stay on 90 degree with 0 value on it. just like "freeze transformation" function 🤔