How to bake out transforms of a rigged model

How to bake out transforms of a rigged model

Richardd013
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How to bake out transforms of a rigged model

Richardd013
Enthusiast
Enthusiast

HI! Im not sure if its the right forum to post but i have a question regarding "baking out" the transforms of a model after being rigged.
lets say for example i have a 🔲 cube model with all 0 transforms and rotation, then i rigged the model and turn the rotation 90 degree with curve handle as the controller. the question is how to make the current position of the transformed model to be the original position? so when in case i UNBIND skin the model , the model wouldn't come back to 0 position. instead the position will stay on 90 degree with 0 value on it. just like "freeze transformation" function 🤔

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Message 2 of 4

hamsterHamster
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Advisor

Unbinding the skin won't preserve the position.. that is the rig (joints/clusters) that move the skin away from the 000 - if you would select the offset char's skin you'll see that the pivot is still at the origin.

What you can do, is to get acquainted with Help > Animation > Non-linear Animation concept > Manipulate Clips > Offset Clip Channels.. If I am not mistaken, then the Relative clip mode is what you are after.


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Message 3 of 4

Richardd013
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hmm i dont think thats what im looking for. the problem why i needed to know how to keep position's value after unbinding is i have to export the animation to UE4. but in UE4 when you import a animation model you will get 3 objects (Skeletal mesh, Animation mesh, physical asset).
The animation mesh one keeps the position value of the model like in maya but the skeletal mesh one doesn't which showing the model with original position like before binding the mesh itself.
[I ve already posted on UE forum as well but didn't get any reply]
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Message 4 of 4

hamsterHamster
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Advisor

Not clear, what you are trying achieve. Looking up to first howto on youtube seems obvious, no voodoo dances with unbind-bake tambourine, just export rig and animations separately. Well, who am I to say, with no XP in UE. Let's wait for the experts speaking.


,,,_°(O__O)°_,,,
Maya2019.1 @ Windows10 & GeForce GTX1080Ti

If the post was helpful, click the
 ACCEPT SOLUTION  button, so others might find it much more easily.

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