Rotating user coordinate system

Rotating user coordinate system

j.haggenjos
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Rotating user coordinate system

j.haggenjos
Advocate
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Hello all,

 

Recently, I found out that one of our assembly template is using a different coordinate system orientation as our other templates. We use the "Y" axis as the vertical axis and for a while this wrong template was using the "Z" axis for the vertical axis.

 

I couldn't find it... But is there an "easy" way to rotate the coordinate system of an assembly, including the constraints to fix all those wrong assemblies quickly?

 

I think I could code something to do it with the API. However, I'm not convinced coding it from scratch would be faster than just doing it manually, we only have a handful of wrong assembly. Maybe someone as done something similar already and is willing to share his code?

 

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