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Trouble perfectly modelling a cavity to fit within another piece

9 REPLIES 9
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Message 1 of 10
buenavea
414 Views, 9 Replies

Trouble perfectly modelling a cavity to fit within another piece

Hi Inventor community, 

 

I have this piece in which I have a depression on the inside. I want to model a separate piece that will perfectly fit into this depression/cavity but I am having trouble achieving the exact measurements to match this. Is there an easy way I can achieve this? IPT file attached below. 

 

For context the reason why I am not modelling it as one piece is because I plan to print these parts using two different plastics on a 3D printer. 

 

buenavea_0-1689600952509.png

 

Thanks for your help! 

 

Labels (3)
9 REPLIES 9
Message 2 of 10
-niels-
in reply to: buenavea

Use multibody modelling and then "make part" for each solid.
(sorry, no real time to explain and your IV version seems to be older then mine so i can't share the part)

Niels van der Veer
Inventor professional user & 3DS Max enthusiast
Vault professional user/manager
The Netherlands

Message 3 of 10
blandb
in reply to: buenavea

The part shared doesnt appear to be what you posted?

 

blandb_0-1689602776165.png

 

Autodesk Certified Professional
Message 4 of 10
buenavea
in reply to: -niels-

are you able to share screenshots of how you did it? I am having a hard time visualizing how to do it, and any time I do it, its absent of the curvature I need for the piece to fit perfectly within the frame. @-niels- 

Message 5 of 10
buenavea
in reply to: blandb

@blandb whoops, sorry about that, thanks for catching it. Try one of the files below. 

Message 6 of 10
blandb
in reply to: buenavea

Another method is deriving. Please see the quick attached video:

 

 

Autodesk Certified Professional
Message 7 of 10
buenavea
in reply to: blandb

I'm afraid I do not see an attachment, not sure if its lagging behind or if it didn't get attached  @blandb

 

buenavea_0-1689604902305.png

 

Message 8 of 10
blandb
in reply to: buenavea

I may have hit "post" too fast before it was fully uploaded.

Autodesk Certified Professional
Message 9 of 10
-niels-
in reply to: buenavea

This is just an example with what you posted, you'll have to apply the method in the way that generates the shape you actually need.

I used the sketch that was present and this might not be the most optimal method, but hopefully you'll get some inspiration from it.

niels_0-1689604741144.png

niels_1-1689604880742.png

niels_2-1689604945617.png

niels_3-1689605064424.pngniels_4-1689605098792.pngniels_5-1689605141109.png

 

Hope this helps.


Niels van der Veer
Inventor professional user & 3DS Max enthusiast
Vault professional user/manager
The Netherlands

Message 10 of 10
johnsonshiue
in reply to: buenavea

Hi! This is fairly easy to do using Surface Modeling techniques. It is better to reuse what is already available than to create new geometry from scratch. You just need to get those faces and then sculpt it to a new solid body.

Sculpt.png

Many thanks!

 



Johnson Shiue (johnson.shiue@autodesk.com)
Software Test Engineer

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