Hello guys,
Before I start I'd like to say thank you for taking the time to read through my problem and if you need any more information I'd be happy to oblige.
I've made a manual-powered desk fan in Inventor 2017 (my early work looks like this: https://grabcad.com/library/hybrid-powered-angular-mill-1) and since I wanted to make the U-joint really useful, I've decided to revolve the housing and place a roll bearing in this revolve feature. That way the fan can be adjusted in a certain degree.
Now everything seems to be working well, but I want to disable the planar movement until a certain extent, but my problem is that the boxes are disabled/unable to be written in and I'm wondering what I'm doing wrong. I provided some images to give you an idea of what I want.
Thank you in advance for helping me!
Solved! Go to Solution.
Hello guys,
Before I start I'd like to say thank you for taking the time to read through my problem and if you need any more information I'd be happy to oblige.
I've made a manual-powered desk fan in Inventor 2017 (my early work looks like this: https://grabcad.com/library/hybrid-powered-angular-mill-1) and since I wanted to make the U-joint really useful, I've decided to revolve the housing and place a roll bearing in this revolve feature. That way the fan can be adjusted in a certain degree.
Now everything seems to be working well, but I want to disable the planar movement until a certain extent, but my problem is that the boxes are disabled/unable to be written in and I'm wondering what I'm doing wrong. I provided some images to give you an idea of what I want.
Thank you in advance for helping me!
Solved! Go to Solution.
Solved by JDMather. Go to Solution.
@Reinier94 wrote:
.... if you need any more information I'd be happy to oblige....
Attach your assembly here.
I would use a
Contact Set
or
a Mate with Limits
or
a 2D Contact Joint
or
a 3D Contact Joint.
@Reinier94 wrote:
.... if you need any more information I'd be happy to oblige....
Attach your assembly here.
I would use a
Contact Set
or
a Mate with Limits
or
a 2D Contact Joint
or
a 3D Contact Joint.
I've attached the Pack n go as a .zip file. Thank you in advance
I've attached the Pack n go as a .zip file. Thank you in advance
For future reference:
The Design Date Folder
the OldVersions Folder
and
the Templates Folder
were not needed.
This cut the zip file size to one third. 4.7 Meg rather than 12.3 Meg
For future reference:
The Design Date Folder
the OldVersions Folder
and
the Templates Folder
were not needed.
This cut the zip file size to one third. 4.7 Meg rather than 12.3 Meg
As I start to diagnose the design intent -
the first thing I notice is a Hole feature of Ø8mm for an M8 fastener.
What will happen if you attempt to push an M8 fastener into an Ø8mm hole without turning the fastener?
What is the correct tap drill size for an M8 hole?
As I start to diagnose the design intent -
the first thing I notice is a Hole feature of Ø8mm for an M8 fastener.
What will happen if you attempt to push an M8 fastener into an Ø8mm hole without turning the fastener?
What is the correct tap drill size for an M8 hole?
I took a look at this and realized that I would have to start over from scratch.
I don't really have the time - perhaps someone else will jump in here and pick up the ball.
I took a look at this and realized that I would have to start over from scratch.
I don't really have the time - perhaps someone else will jump in here and pick up the ball.
@Reinier94 wrote:
.. I think you will be right that it will take me less work if I redesign the parts,
Use symmetry about the origin planes with all of your parts for this assembly.
For example - do not Extrude in one direction, instead Extrude mid-plane (symmetrical) about sketch plane.
Also, I give assembly joints a try from time to time and always go back to using assembly constraints.
This statement should not be confused with Dynamic Simulation Environement Joints - which is where I would have liked to have taken this project with you if I had time. Motion control in Environments>Dynamic Simulation has much more functionality. You might give it a look.
@Reinier94 wrote:
.. I think you will be right that it will take me less work if I redesign the parts,
Use symmetry about the origin planes with all of your parts for this assembly.
For example - do not Extrude in one direction, instead Extrude mid-plane (symmetrical) about sketch plane.
Also, I give assembly joints a try from time to time and always go back to using assembly constraints.
This statement should not be confused with Dynamic Simulation Environement Joints - which is where I would have liked to have taken this project with you if I had time. Motion control in Environments>Dynamic Simulation has much more functionality. You might give it a look.
@Reinier94 wrote:
Do you mean that it's better to use constraints, in case it gives the same result as a joint?
Because I normally would take an assembly like this into Environments>Dynamic Simulation I am interested in how the Assembly Constraints will be converted to DS Joints.
The behavior is entirely predictable.
Assembly Joints - well I've just never really figured them out... ...always seemed more suited to VAR dog-and-pony shows...
@Reinier94 wrote:
Do you mean that it's better to use constraints, in case it gives the same result as a joint?
Because I normally would take an assembly like this into Environments>Dynamic Simulation I am interested in how the Assembly Constraints will be converted to DS Joints.
The behavior is entirely predictable.
Assembly Joints - well I've just never really figured them out... ...always seemed more suited to VAR dog-and-pony shows...
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