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Hello all,
I'm wondering if anyone has a solution to "wrap" a surface around the vertices of an STL. I want to recreate several organic shapes, but it gets very frustrating using lofts and sweeps. I know how to apply a freeform face, but unfortunately it wraps to the inside of the part, making it smaller. It's acting like a Vertex Spline instead of an Interpolation Spline. I'd like it to behave like wrapping a net around a tree, stretching across the points.
Re: the attachment... not the best example as I could create most of this with Revolve and Sweep, but this is what I'm currently playing with to see if I can get a surface around the round "fruit" of the part. Plus you guys don't have to go hunting for your own STL 😉
Anyone know how to do this, or if it can even be done?
(Stuck in IV2016, btw.)
Solved! Go to Solution.