Community
Fusion Support
Report issues, bugs, and or unexpected behaviors you’re seeing. Share Fusion (formerly Fusion 360) issues here and get support from the community as well as the Fusion team.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

Render Mesh Dark Spots

3 REPLIES 3
SOLVED
Reply
Message 1 of 4
jp.scholz
582 Views, 3 Replies

Render Mesh Dark Spots

jp.scholz
Explorer
Explorer

Hello,

I tried to render a OBJ File exported from Tinkercad. The preview looks fine but the finished rendering has a dark pattern in the back. I changed settings for shadows/lightning but it didn't change anything.

Can anyone help me resolve the issue?Thanks!

0 Likes

Render Mesh Dark Spots

Hello,

I tried to render a OBJ File exported from Tinkercad. The preview looks fine but the finished rendering has a dark pattern in the back. I changed settings for shadows/lightning but it didn't change anything.

Can anyone help me resolve the issue?Thanks!

3 REPLIES 3
Message 2 of 4
tallisb
in reply to: jp.scholz

tallisb
Alumni
Alumni

JP-

 

It looks like your material is really shiny.  You might try rotating the light source a bit and re-render and see if that makes a difference.  It could be a reflection of the environment.

If not, do you mind sharing your model so we can try and reproduce?

 

Thank you-

 

Brad



Brad Tallis

Fusion 360 Technical Specialist
0 Likes

JP-

 

It looks like your material is really shiny.  You might try rotating the light source a bit and re-render and see if that makes a difference.  It could be a reflection of the environment.

If not, do you mind sharing your model so we can try and reproduce?

 

Thank you-

 

Brad



Brad Tallis

Fusion 360 Technical Specialist
Message 3 of 4
jp.scholz
in reply to: tallisb

jp.scholz
Explorer
Explorer

Hi, I rotated the light source and also changed the material but it doesn't seem to make any diffrence. Only rotating the object itself changes the outcome of the rendering.

I attached the project file. Thank you for looking into the problem!

0 Likes

Hi, I rotated the light source and also changed the material but it doesn't seem to make any diffrence. Only rotating the object itself changes the outcome of the rendering.

I attached the project file. Thank you for looking into the problem!

Message 4 of 4
tallisb
in reply to: jp.scholz

tallisb
Alumni
Alumni
Accepted solution

Thank you for sharing the file.

I was able to recreate your issue if I rendered using the Render icon (the teapot), but if I rendered as an in-canvas render, it rendered correctly.

So, you can do an in-canvas render and then use "Capture Image" to save it locally on your machine.

The last thing you could do is to just re-create the cylinder part in Fusion 360.  After creating the cylinder part, turn off the mesh cylinder part and then render.

 Rendered In-CanvasRendered In-CanvasLocal Render after re-creating cylinder as a solid bodyLocal Render after re-creating cylinder as a solid body



Brad Tallis

Fusion 360 Technical Specialist
1 Like

Thank you for sharing the file.

I was able to recreate your issue if I rendered using the Render icon (the teapot), but if I rendered as an in-canvas render, it rendered correctly.

So, you can do an in-canvas render and then use "Capture Image" to save it locally on your machine.

The last thing you could do is to just re-create the cylinder part in Fusion 360.  After creating the cylinder part, turn off the mesh cylinder part and then render.

 Rendered In-CanvasRendered In-CanvasLocal Render after re-creating cylinder as a solid bodyLocal Render after re-creating cylinder as a solid body



Brad Tallis

Fusion 360 Technical Specialist

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Autodesk Design & Make Report