Hello,
I tried to render a OBJ File exported from Tinkercad. The preview looks fine but the finished rendering has a dark pattern in the back. I changed settings for shadows/lightning but it didn't change anything.
Can anyone help me resolve the issue?Thanks!
Solved! Go to Solution.
Hello,
I tried to render a OBJ File exported from Tinkercad. The preview looks fine but the finished rendering has a dark pattern in the back. I changed settings for shadows/lightning but it didn't change anything.
Can anyone help me resolve the issue?Thanks!
Solved! Go to Solution.
Solved by tallisb. Go to Solution.
JP-
It looks like your material is really shiny. You might try rotating the light source a bit and re-render and see if that makes a difference. It could be a reflection of the environment.
If not, do you mind sharing your model so we can try and reproduce?
Thank you-
Brad
JP-
It looks like your material is really shiny. You might try rotating the light source a bit and re-render and see if that makes a difference. It could be a reflection of the environment.
If not, do you mind sharing your model so we can try and reproduce?
Thank you-
Brad
Hi, I rotated the light source and also changed the material but it doesn't seem to make any diffrence. Only rotating the object itself changes the outcome of the rendering.
I attached the project file. Thank you for looking into the problem!
Hi, I rotated the light source and also changed the material but it doesn't seem to make any diffrence. Only rotating the object itself changes the outcome of the rendering.
I attached the project file. Thank you for looking into the problem!
Thank you for sharing the file.
I was able to recreate your issue if I rendered using the Render icon (the teapot), but if I rendered as an in-canvas render, it rendered correctly.
So, you can do an in-canvas render and then use "Capture Image" to save it locally on your machine.
The last thing you could do is to just re-create the cylinder part in Fusion 360. After creating the cylinder part, turn off the mesh cylinder part and then render.
Thank you for sharing the file.
I was able to recreate your issue if I rendered using the Render icon (the teapot), but if I rendered as an in-canvas render, it rendered correctly.
So, you can do an in-canvas render and then use "Capture Image" to save it locally on your machine.
The last thing you could do is to just re-create the cylinder part in Fusion 360. After creating the cylinder part, turn off the mesh cylinder part and then render.
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