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Render Mesh Dark Spots

3 REPLIES 3
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Message 1 of 4
jp.scholz
498 Views, 3 Replies

Render Mesh Dark Spots

Hello,

I tried to render a OBJ File exported from Tinkercad. The preview looks fine but the finished rendering has a dark pattern in the back. I changed settings for shadows/lightning but it didn't change anything.

Can anyone help me resolve the issue?Thanks!

3 REPLIES 3
Message 2 of 4
tallisb
in reply to: jp.scholz

JP-

 

It looks like your material is really shiny.  You might try rotating the light source a bit and re-render and see if that makes a difference.  It could be a reflection of the environment.

If not, do you mind sharing your model so we can try and reproduce?

 

Thank you-

 

Brad



Brad Tallis

Fusion 360 Technical Specialist
Message 3 of 4
jp.scholz
in reply to: tallisb

Hi, I rotated the light source and also changed the material but it doesn't seem to make any diffrence. Only rotating the object itself changes the outcome of the rendering.

I attached the project file. Thank you for looking into the problem!

Message 4 of 4
tallisb
in reply to: jp.scholz

Thank you for sharing the file.

I was able to recreate your issue if I rendered using the Render icon (the teapot), but if I rendered as an in-canvas render, it rendered correctly.

So, you can do an in-canvas render and then use "Capture Image" to save it locally on your machine.

The last thing you could do is to just re-create the cylinder part in Fusion 360.  After creating the cylinder part, turn off the mesh cylinder part and then render.

 Rendered In-CanvasRendered In-CanvasLocal Render after re-creating cylinder as a solid bodyLocal Render after re-creating cylinder as a solid body



Brad Tallis

Fusion 360 Technical Specialist

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