wireframe shell based on a body

wireframe shell based on a body

Anonymous
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Message 1 of 4

wireframe shell based on a body

Anonymous
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hi, i am new to fusion 360 but using it regularly.

 

i am trying to create some wireframes for 3d printing. at the moment i am using fusions parametric abilities, shell, patterns, extruding and cutting etc.

 

is there an easier way to do this; like a modifier for more complex wireframes? please check the attached images.

 

wireframe_001.pngwireframe_002.png

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Message 2 of 4

TrippyLighting
Consultant
Consultant

If this is close what you're after and obviously you're no stranger to Blender's modifier stack then there really is no need to attempt this in Fusion 360.

 

You can export .obj quad mesh files from Blender and import them into Fusion 360 and there turn them into a T-Spline.

Or, you can convert them directly into a BRep (solid)

 

IT depends on what you want for the desired end result to look like.

 

 

 

 

 

 


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Message 3 of 4

Anonymous
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thank you for your answer but unfortunately; i made a google search with "wireframe geometry model" and pick those images as visual help to describe my needs. i didnt even know that was blender workspace. i have zero experience with blender but maybe i should.

 

any luck with meshmixer or inventor?

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Message 4 of 4

TrippyLighting
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Accepted solution

Yes, you should definitely look into Blender. For me Blender and Fusion 360 are a perfect match.

There is a host of video tutorials on YouTube explaining Blender and the wireframe modifier.

 


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