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So some coworkers keep talking about how limited T-Splines usefulness is. To be honest it's not limitations of T-Splines or Fusion it's the person using them and their knowledge of the tools. I have even seen post here on the boards downing on T-Splines.
So anyways a friend challenged me to a bet, he claims I can not get the orc head model from Topogun into Fusion 360 as a CAD model fully editable. The head is made up of over a million polygons. Almost 2 million. Here is what the highres model looks like.
The challenge was two fold:
1st part is to model the head using only Fusion 360 and that's what I am going to post today.
2nd part is I can use whatever tools I have as long as I end up with a fully editable CAD model.
So anyways here is what I came up with after 3 hours in Fusion Sculpt environment using just T-Splines.
Here is a video showing that the T-Spline mesh is fully editable:
Phil Procario Jr.
Owner, Laser & CNC Creations
Solved! Go to Solution.