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What is happening here with my surface sweep?

12 REPLIES 12
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Message 1 of 13
u7120482
397 Views, 12 Replies

What is happening here with my surface sweep?

Screen Shot 2022-10-06 at 10.49.11 am.png

I performed a surface sweep, sweeping a profile consisting of a single line around the edges of the other surface, and it's ended up with this strange clipping behaviour.

Normally I'd just go "weird graphical bug, huh" and move on, but it won't let me perform an extend on the edge, which I kinda need to do to tidy a few things up.

I tested it just sweeping along one edge, and it works fine -- no graphical clipping and the extend works as normal. It's only an issue when I select more than one edge for the path.

Does it have to do with the sharp corners?

12 REPLIES 12
Message 2 of 13
stiller.design
in reply to: u7120482

Hard to say if you dont attach the model 

Message 3 of 13
u7120482
in reply to: stiller.design

How do I get the files to do that?
Message 4 of 13
laughingcreek
in reply to: u7120482

export as an .f3d file and attach to post

 

Message 5 of 13
jeff_strater
in reply to: u7120482

it looks to me like you have two surfaces that are overlapping.  It looks like "Z fighting" between two surfaces - one with the normal pointing outward (gray), and one with the normal pointing inward (yellow).  As @laughingcreek and @stiller.design requested, if you share the model here, it will probably be easy to diagnose it.

 


Jeff Strater
Engineering Director
Message 6 of 13
u7120482
in reply to: jeff_strater

Yup! That's what I was thinking as well, but I have no idea why two surfaces are being generated when it's just supposed to be one feature.

 

I've attached the .f3d file here. We're specifically looking at the surfaces generated by Sweep 7 in Component 4 (inside Component 1). Please excuse the messy model, this was meant to just be a lazy project for my spare time so I didn't bother with keeping it tidy.

 

 

Message 7 of 13
professor.secco
in reply to: u7120482

Two or more surfaces coincidents...

 


Mário L. Secco - Professor Secco

Especialista em Fusion 360 e Inventor

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Message 8 of 13
laughingcreek
in reply to: u7120482

looks like a bug to me.  2 surfaces are being generated by the sweep.  maybe someone from AD will be along @jeff_strater ?

Message 9 of 13

I'm not sure yet what the problem is.  The projected curve that is the profile is listed as a type of spline.  If I replace that with just a line between the two projected end points, the sweep body is fine.  I'm wondering whether this spline somehow curves back around on itself, which could generate two faces in the same place.  But, that is just a theory at this point.  Do you happen to remember what you projected to make that curve?  Was it a single edge, or a face, or a whole body?

 


Jeff Strater
Engineering Director
Message 10 of 13
u7120482
in reply to: jeff_strater

It's a single edge from surface patch 11. I'm going to try doing it again, by only projecting the vertices of the edge, then drawing a line between the two resulting points. I didn't even know that that edge wasn't straight.

 

What it probably is, is a weird interaction between the spline, and the hard corners on the sweep path, as it only occurs after I select more than one edge along the path.

Message 11 of 13
u7120482
in reply to: u7120482

Yup, that's fixed it! Still weird that it happened, though.
Message 12 of 13
jeff_strater
in reply to: u7120482

there is definitely something weird about that profile curve.  If you do "break link" on it, it turns into an editable CV spline, but not one I'd seen before.  If you drag one of the CVs, you can make the curve do some weird stuff:

Screen Shot 2022-10-09 at 9.14.27 AM.png

 

Screen Shot 2022-10-09 at 9.15.02 AM.png

 

But, you are also right that the problem with the double faces only shows up if the path contains more than 2 segments.  I'm going to create a bug for this, and let the sketch/modeling team dig into it.  Definitely not something I've seen before...

 

[edit] created bug FUS-114818 for this issue

 


Jeff Strater
Engineering Director
Message 13 of 13
u7120482
in reply to: jeff_strater

Always an honour to find a bug! Although a little embarrassing to have my lazy halloween costume design enshrined in bug report form.

My bet is that the patch is creating a surface that is just subtly non-planar in a way that breaks some of the maths. There's a lot of freaky maths stacked on top of each other with this design.

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