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Using Fusion to find extent of possible motion for a joint based on component collision
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I just learnt about rotation and linear joint. Made the first simple designs to try out this cool feature of Fusion program. There are so many options in the GUI, I just created basic design and used basic feature rotation and linear motion joint.
The GUI gives the option to specify the limits for the motion. My question is, using rigid body simulation, can Fusion program actually determine the limit of motion for a rotation or linear moving joint?