Using Fusion to find extent of possible motion for a joint based on component collision

Using Fusion to find extent of possible motion for a joint based on component collision

matrixofdyna
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Using Fusion to find extent of possible motion for a joint based on component collision

matrixofdyna
Enthusiast
Enthusiast

I just learnt about rotation and linear joint. Made the first simple designs to try out this cool feature of Fusion program. There are so many options in the GUI, I just created basic design and used basic feature rotation and linear motion joint.

 

matrixofdyna_0-1708392114852.png

The GUI gives the option to specify the limits for the motion. My question is, using rigid body simulation, can Fusion program actually determine the limit of motion for a rotation or linear moving joint?

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davebYYPCU
Consultant
Consultant

Yes.

 

For temporary testing enable contact sets.

drive or manipulate the component until it touches another component.

 

Set limit to the joint position it displays.

Then cancel contact sets.

 

 

Might help…

Message 3 of 6

matrixofdyna
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Enthusiast
contact sets, what are those?

Does Fusion program have capability to detect that one body (part of it) is inside another?
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Message 4 of 6

jhackney1972
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Consultant

Please attach your model. If you do not know how to attach your Fusion 360 model follow these easy steps. Open the model in Fusion 360, select the File menu, then Export and save as a F3D or F3Z file to your hard drive. Then use the Attachments section, of a forum post, to attach it.

John Hackney, Retired
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Message 5 of 6

TrippyLighting
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Consultant

op@matrixofdyna wrote:
contact sets, what are those?

Does Fusion program have capability to detect that one body (part of it) is inside another?

Here is a link to the documentation.


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Message 6 of 6

TheCADWhisperer
Consultant
Consultant

@matrixofdyna 

One thing to consider with Contact Sets is that you have real world clearances between components.

For example, you should have clearance between cylindrical pins and holes or they are always in contact. In the real world this would result in binding friction.  Same with your t-slot.