@Hend-Eng - really, this has become more of an interesting back and forth, and less about helping you. These things can be fun to discuss. Sorry for the extended conversation on your post. If you'll indulge us just a bit more.
What your saying about modeling half or a quarter of an object and mirroring is a good approach to know and use. And it works for this situation. Thinking this way can also help develop your skill in breaking down large problems into smaller ones. I've heard the approach your describing recently refereed to as "horizon" modeling, where the "horizon" is the line where a surface boundary would naturally be tangent on either side of a plane. Turns out this condition can exist in some non-symmetrical situations also, and can simplify modeling when the condition is recognized.
@beresfordromeo wrote
... it is my assumption that the surface created between (but not including) the fillets would be class A, however I could be wrong about that. I was assuming that that surface, as the result of two perfect arcs would have G2 or better continuity since there is nothing to break that continuity. I wondered if this assumption is correct and if so does that comprise a class A surface, or have I understood the meaning of class A surfaces (as G2 or better) incorrectly?
I'm not clear where in the process your talking about here.
But I will say that the surface of the initial loft was where the issues start. Because of the way it is defines it is a bit wiggly (technical term). you can cut into it and stitch a surface to it with a G2 condition, but that won't make it a "class A" surface.
lofting 2 "perfect arcs" that are tangent (G1) will result in a G1 edge condition.
The term"class A surface" is a generalized (sometimes overused) term, and refers to more than just the surface edge conditions (G2 etc.) Ultimately it's referring to the visual quality of a surface when you blow it up to something the size of a car (A is for Automobile), put a shiny paint, on it and look at it in the light. Fusion isn't really great for creating class A surfaces all the time, because it lacks some of the tools necessary. It can do it in some specific situations.
But back to the point at hand-
As you progress from sketches, to primary surface, to secondary surfaces, to tertiary surface - things like curve and surface quality will either stay the same, or degrade. They will never get better. That's why it's important to start with the best conditions possible. Fixing on the back end is frequently not possible, and you end up having going back to the root cause anyway.
To restate what I just said above- a surface will not ever be better than the input sketch, and will probably be just a little worse (another axiom of modeling, closely related to less is more). Your about to run head long into this situation with a model your currently helping someone else with-
