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I sculpt a body, then try to finish it but it throws this error every time: T-Spline Surface Is Invalid
If I continue, the body disappears.
If I double-click on the body/sculpt on the timeline it returns me to the body in sculpt mode, but I can't get it back to model mode to continue working on it.
There's nothing that crazy about the body either. I don't understand why sculpting would allow me to perform edits that aren't 'legal' for modelling. It says I can stay in sculpt mode to 'fix the errors', but I have no idea what specific errors it's referring to.
What I did was create a polygonal sketch, extrude it 2mm, fill the top and bottom holes, subdivide the entire body, remove the edges running out to the corners, then add points across the corners so I could move the vertices down on the Y axis to create a rounded hex nut.
I also don't know why the point-to-point edges I inserted are wobbly? They didn't appear like that in the preview...
Solved! Go to Solution.