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Hi,
I have no background in CAD prior to beginning this project so please forgive the amateurish nature of this enquiry, however I am at my wits end with it!
I am designing the body of an electric violin that will be 3D printed. Befoe that can happen I have to get the body looking right. While I am nearing completion with the model, I have a specific task left to do which will be the difference between this thing looking profesisonal and like some chump just headbutted the keyboard until pictures appeared on the scrieen...
I need to smooth parts of the model together. Some of it I have created in the model environment (e.g. fingerboard geometry which has to be exact) and some in the sculpt environment (e.g. the scroll head which is more organic in nature). These aspects of the model are both fine on their own, but not together. Together, they don't merge smoothly. Now, if this was a physical model, I would crack out some putty and sandpaper and smooth the joins between the offending parts, but I am thinking there must be a workflow which will enable me to have each of these parts of the model flow organically one into another so it begins to look like a whole instrument.
The added complication is that I am a good way through the project and many of these parts have long since been combined etc. I have a friend who is happy to do this for me in 3ds Max, but there seems to be little compatibility between that and Fusion, so I am wondering if you would be able to give me some advice on how to do this in Fusion directly?
Therefore, my question: Is there a workflow which will enable me to smooth one part of my model into another and give it a professional finish before I send it for printing?
Many thanks and best regards,
James
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