Attaching T-Splines to one another in the Sculpt Environment

- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Hi,
Fusion360 noob here. I took advice from a couple of wonderfully helpful forum members about the electric violin project I have been working on in terms of how I can make it look more professioonal. This resulted in my taking a series of sketches from the model and then rebuilding it in a loft. After much fiddling I did it, and am most happy with the result. My questions relate to finishing off the t-spline entry in the sculpt environment so that I can move to the model environment and start fitting the instrument body out with the other components it will need.
The model is attached.
My questions:
1. I have three t-spline entities (and a fourth in another file which forms the scroll). How do I attach those together so that they form one t-spline entity allowing me to close it and convert to a solid body ready for printing? when I try to merge edges, everything turns to boxes and I have to undo.
2. I note that when I click 'finish form' it does so with one t-spline entity with a gold surface and the others with silver surfaces. My guess is that this means there is an 'exterior' and 'interior surface value that autodesk is assigning to each entity, so how do I reverse these? I wonder if this will solve the incompatibility issuein my previous question
3. How do I tidy up the t-splines at the back of the instrument so that I can add a recess there as per my previous model? (shown in the thread here: http://forums.autodesk.com/t5/design-validate-document/smoothing-one-part-of-a-model-into-another/td... )
4. How do I smooth out the faint crease lines on the model at the top of the back and in one instance underneath the model where the neck joins the body?
Thanks so much in advance for taking the time to read and reply to this, with these changes I should be able to be pressing print in a mere few hours 🙂 I am so excited I can hardly wait!
best regards,
James