Simulation: constrains and Rigid Body Modes
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In the past I've been doing some simulation work in Inventor. I am trying to get a grasp on how to do the same work in Fusion 360 but I'm hitting my head against the same problem over and over: when I use constraints in a partially constraint model the 'Remove Rigid Body Modes' option drastically alters the result for the worst.
Below sample shows a simple bracket with 2 forces on it. One force pulling up, the other acting as the reaction force; pulling down. To prevent the component from moving I've switched Remove Rigid Body Modes on. This simulation looks good to me. The following image shows the stress.
Now I don't want to be adding the reaction forces manually so I'll use a constraint, a pin constraint in this case, in the bottom hole. (Remove Rigid Body Modes is still on.) The result looks very wrong; it looks like the stress is completely countered at the constraint.
When I switch Remove Rigid Bodies Mode off the result is clearly wrong and the maximum displacement of the component is almost 10 km. (The minimum displacement is roughly 5km, I wonder how this is calculated...)
This issue does not come up when the part is fully constraint. But in this case both holes should be able to rotate.
I haven't had this issue using the Inventor Simulation and I'm guessing there are differences I haven't noted which make me use the Nastran solver incorrectly.
Does anyone have an idea what I'm doing wrong?