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Revolute joints lost when animating
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Hi. I'm a new Fusion 360 user and have been trying to animate an ellipsograph (sometimes called a "trammel of archimedes"). There are two revolute joints which are lost when in animation mode. I found another post which said that an upgrade, scheduled for 2015, would allow retention of such joints when animating (if I've understood correctly). Did this not happen or am I doing something wrong?
Thanks in advance for any help I can get with this...
Gary