Repeating Actions many times

Repeating Actions many times

Andreas4WPLK
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Message 1 of 16

Repeating Actions many times

Andreas4WPLK
Participant
Participant

I would like to repeat some basic tasks (like copying, translating and rotating at the same time) for a couple of dozen times. I'm building organic forms and want to see how they evolve by using very simple moves. So is there a simple way in Fusion to repeat such basic commands over and over again? I have attached a real model and a Fusion File to show what i'm looking for. IMG_20170913_171713.jpg

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Message 2 of 16

robduarte
Collaborator
Collaborator

I've been planning to make a plugin to do this but I haven't gotten around to it. I'm interested to know if there's something that already works (so I don't waste my time solving a non-problem). 

 

Rob Duarte
Associate Professor in Art, Florida State University
Co-Director FSU Facility for Arts Research
http://art.fsu.edu/rob-duarte/

Twitter | YouTube

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Message 3 of 16

SaeedHamza
Advisor
Advisor

Hi,

 

If this picture is what you're trying to achieve, then you can simply use a sweep in the sculpt workspace and apply crease every fixed number of edges

If this is what you want, I'll make you a screencast to make things clearer

 

Sweep_crease_2017-Sep-13_07-16-57PM-000_CustomizedView11132123624.png

 

Regards

Saeed Hamza
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Message 4 of 16

Andreas4WPLK
Participant
Participant

A plug in would be great. There is one for building spiral staircases but this is not what im looking for cause the parameters are different. I tried some stuff with parametric design inside fusion but have not found a good way to achieve my goal. I'll update you if I find some good ways.

The basic idea is still to move a object over and over again with the same parameters( and copying it at the same time). This should result in some fancy organic structures.

 

Maybe there are other programs which are better suited for this but i'm new to this and have no idea where to begin. I just use sketchup and fusion.  

Message 5 of 16

Andreas4WPLK
Participant
Participant

I'm not sure but I'll check that out. Thanks. Like I said, I want a easy way to simulate what happens if you take a basic shape with an angle and do the same (Copy/Move/Align) over and over again. To see for example how a certain angle  changes the overall geometry.

 

And yes....a screencast would be nice.

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Message 6 of 16

SaeedHamza
Advisor
Advisor

The closest thing to what you're asking for is the pattern with the type set to feature, but still won't give you what you need

Here is the screencast of the picture

 

Regards

 

 

 

Saeed Hamza
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Message 7 of 16

TrippyLighting
Consultant
Consultant

What you're "really" are looking is a procedural way of modeling.

 

There is really no good way of doing thins with Fusion 360 straight out of the box. If you're proficient in Python, you could write a script that does this.

However, generally, procedurally generated  geometry has often a large amount of geometry and this would have the potential to slow down Fusion 360 substantially. You'd have to turn off the time line!

 

I am fairly certain this can be done with Rhino and it's powerful Grasshoper plugin.

I personally would attempt this with with Blender and it's array modifiers. If  that does not work Houdini would be my next choice.

 

 


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Message 8 of 16

Andreas4WPLK
Participant
Participant

Thanks. I'll check it out later this day.

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Message 9 of 16

Andreas4WPLK
Participant
Participant

I did some research and came to the same thinking. I'll stay with Fusion and try some other ways before taking such a "big" step. Do you know about Dynamo Studio...also from Autodesk. Isn't it similar to grasshoppers?

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Message 10 of 16

laughingcreek
Mentor
Mentor
Accepted solution

@TrippyLighting is right, procedural geometries isn't the type of thing fusion can do (for now?).  But if your going to stay with fusion, one approach would be to use components with joints.

 

-make the component

-place a joint origin in the component 

-make copies

-use joints to put them together.

 

once done, you just have to make one change to the joint origin, and the way it all goes to gether will change

 

here are 2 screen shoots of the design, from the same perspective (based on the screen shot of your original)  the only difference is I went in and changed the rotation angle of the joint origin in the original component from 0 deg to 45 deg (just have to make the change in one place)

 

joint origin 0 deg.PNGjoint origin 45 deg.PNG

Message 11 of 16

robduarte
Collaborator
Collaborator

Give http://www.openscad.org/ a try. It has nowhere near the capabilities of Fusion 360, but it allows you to create geometry through its simple programming language. This is a perfect tool for what you're trying to do. It's pretty fun to use, too.

 

Rob Duarte
Associate Professor in Art, Florida State University
Co-Director FSU Facility for Arts Research
http://art.fsu.edu/rob-duarte/

Twitter | YouTube

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Message 12 of 16

Andreas4WPLK
Participant
Participant

That looks promising. I'll try that. Have never worked with joint so it will take some trying. Thanks.

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Message 13 of 16

yang.zhou
Autodesk
Autodesk

Hi Andreas4WPLK,

 

You could try the feature "Pattern on Path" to see if it satisfies your requirement.

 

Thanks for trying.

Jerry

Fusion Development Team

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Message 14 of 16

Andreas4WPLK
Participant
Participant

No it won't, because the path is what I want to se happening. If I would know the path in advance then it would work this way.

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Message 15 of 16

Andreas4WPLK
Participant
Participant

This work more or less. Thanks. It is still tiresome because there is no way to make multiple copies of component including the joint. So I really have to link every single component. But this works for the moment.Bildschirmfoto 2017-09-15 um 15.37.49.png

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Message 16 of 16

laughingcreek
Mentor
Mentor

You can take all those you've jointed together, drop them into another component so you have an assembly.  copy and paste the assembly, and join the assemblies.  still tedious, but you can grow it faster.