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After a few attempts, my current process for importing STL files is to:
- Import mesh
- Convert the mesh to a body
- Cut the body pretty much randomly
- Combine the body back together
This leaves me with a body that has the faces you would expect, while remeshing would leave it with a lot of unnecessary faces. Potentially remeshing before converting to a body would improve the performance issues I'm having, but in this case I already have a bunch of history referencing the body that I don't want to lose by re-importing it. That being said, other suggestions for more performant mesh imports are welcome for the future. I thought maybe doing those steps as a base feature could help but I've noticed that import mesh is now only available outside of base features for some reason.
In this case I imported a gear with more than 10,000 faces, and ever since I've been having significant performance issues. Especially when interacting with the gear (e.g. creating a sketch on it takes ~10 minutes, extruding the bottom upwards to shorten it a bit took 15-20 minutes) but also just saving takes minutes now.
Basically I'm trying to remove the history of the mesh import/convert/cut/combine so it just leaves the final combined body without the import history in hopes it will fix this performance issue. I found the "Convert to DM feature" option in the timeline context menu and thought it might remove the history for that body up to that point or let me delete that history afterwards without affecting the now-DM body, but as shown in the attached images it absolutely butchers the timeline previous to the import for some reason.
Is "Convert to DM feature" the correct solution to this issue and I'm just encountering a bug? If not, is there some other way to do what I'm trying to do or to fix this performance issue? Thanks in advance.
Solved! Go to Solution.