Placing a hole

Placing a hole

2herds
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Message 1 of 16

Placing a hole

2herds
Advocate
Advocate

Being new, I know this must be a very basic question, but it has not become apparent to me so far, even after trying to look it up in the help command.

 

In model I made a simple rectangular box (like a shoe box) and wanted to put a hole through it at a specific numerical center from one corner. I can make the hole and "guess" about where it should be and it appears. But in trying to position it through numerical means I simply can not get to a window (on mac) that lets me input specific X, Y coordinates.

 

I did find this in the help section, but #3 below really did not help me at all.

Add a hole to a solid
  1. In the model workspace, choose Create Hole.
  2. Select a face for the hole to start on.
  3. Move the hole to the desired location by dragging the center point or by selecting an edge and entering an exact value.
  4. In the Hole dialog, for Hole Type, specify Simple, Counterbore, or Countersink. Use the manipulator to change the size of the countersink, and use the arrow to change the depth of the hole.

Any suggestions would be appreciated.

Thanks, Tom

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Message 2 of 16

Anonymous
Not applicable

@2herds So, you are saying that you can't get these 2 entry boxes?

 

 

Message 3 of 16

Anonymous
Not applicable

Hi Tom,

 

you have to use the references function, don’t move the hole, click on the face where you want the hole then click on the edge you want to reference from and put your figure in and then click on the next reference edge.

 

When using this function do not hit enter if you want to reference more than one edge and do not alter the view as that will disable the reference function.

You do not have to click the reference tab in the box, only the edges that you need to reference from after inserting the hole.

Message 4 of 16

rklopp
Advocate
Advocate

As a side issue, say I want to reference the center of a hole relative to the center of an existing hole or other circular feature, and on a line or axis running through the center of the other hole. Whenever I try to choose the existing circular feature's center as the start of my referencing, the new hole snaps there, and there's no way to move it to the specified distance. What's the correct way to accomplish this?


@Anonymous wrote:

Hi Tom,

 

you have to use the references function, don’t move the hole, click on the face where you want the hole then click on the edge you want to reference from and put your figure in and then click on the next reference edge.

 

When using this function do not hit enter if you want to reference more than one edge and do not alter the view as that will disable the reference function.

You do not have to click the reference tab in the box, only the edges that you need to reference from after inserting the hole.


 

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Message 5 of 16

JDMather
Consultant
Consultant

Then location of nearly every Hole feature that I create is controlled by a 2D sketch.


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Message 6 of 16

2herds
Advocate
Advocate

Thanks to all for showing me how to numerically place a hole via reference. It did take me a few minutes to figure the the actual value has to be placed in the box that the reference supplies. I first thought that the larger control box would present inputs for the specific location wanted. Like the diameter and depth.

Again thanks - seems simple now that I have learned how to do it; 🙂

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Message 7 of 16

Anonymous
Not applicable

I run in direct mode so I am not sure if history mode is the same.

In direct mode if I want full control over a holes position on a round feature I will place the hole in the centre and then select all the faces of the hole and move it to where I want it by using the move tool.

Message 8 of 16

2herds
Advocate
Advocate
I am so new that a lot is confusing, that being said, I just spent about 3 hours trying to place a hole. Somehow, and I am not sure if I can duplicate it, I was able to have it locate with dimension boxes to a center and side. This showed a hole going through a cylinder at 90 degrees.

Now I am going to take 2 aspirin before I try to figure how to put a hex head on a bolt over the weekend.

Thanks for you help.

Tom Herd
2herds@rap.midco.net
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Message 9 of 16

2herds
Advocate
Advocate
I am so new that a lot is confusing, that being said, I just spent about 3 hours trying to place a hole. Somehow, and I am not sure if I can duplicate it, I was able to have it locate with dimension boxes to a center and side. This showed a hole going through a cylinder at 90 degrees.

Now I am going to take 2 aspirin before I try to figure how to put a hex head on a bolt over the weekend.

Thanks for you help.

Tom Herd
2herds@rap.midco.net
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Message 10 of 16

TheCADWhisperer
Consultant
Consultant

@2herds wrote:
Now I am going to take 2 aspirin before I try to figure how to put a hex head on a bolt over the weekend.

Extrude polygon.

Extrude-Intersect Circle.

Done!

Message 11 of 16

JohnSays
Advocate
Advocate
Accepted solution

Also, you can import many objects directly from McMaster-Carr's database using the menu below:

 

image.png

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Message 12 of 16

2herds
Advocate
Advocate

Thanks, I will have to give it a try. Being 100% new to this and without any previous experience, I get easily confused at the terms uses - sometimes it is all Greek to me. So far I have been making simple drawings to document projects I make in my home shop (lathe, mill, etc.) no automated machines. Even in your picture I am not sure what SVG OR DFX means, Mesh?

Again thanks for the email 🙂

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Message 13 of 16

nocheinerunde
Contributor
Contributor

I have an identical problem:

I need to replace threaded bores/holes in an existing design.

The design was imported into Fusion 360, the threaded bores werde modeled

in another CAD software

In the software I was using before placing a hole was relatively easy:

Before placing a hole -being in 3D mode btw- I would simply draw squares over the body .

Handy for a series of holes, the "grid" for them can be quickly drawn. Very much like the "Box" feature in Fusion.

A newly drawn hole -in my old software- would then automatically snap to the edge of a square while "drilling"it

into the body.

I.e. when I needed to replace a series of holes (rather than editing them) I would again draw squares, their edges snapped automatically to the center of the holes. I did then remove the old holes and place new ones using the squares again. So the squares were the refererence, no maths needed

 

But now I need to remove the threaded bores in Fusion 360 as I want to use different types of screws.

Again:

Fusion does not "know" that these are threaded bores that have to be replaced or altered. For Fusion,

they are now faces formed to a helix.

 

I already had this problem in my first days with Fusion and my workaround was very time-consuming:

I did import screws from Mcmaster Carr, then placing/duplicating  them in the existing holes using "Move-Point to Point-copy" feature.

Then I did remove the old holes by combining the body with joined cylinders.

Then using combining again, but now using the screws as tools for cutting the threaded bores I wanted.

 

Could this be done faster? What can I use besides the plane to place holes/threaded bores?

All the best,

Herbert

 

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Message 14 of 16

nocheinerunde
Contributor
Contributor

NO need for answers - found out how to work with sketches to place holes.

 

But what I did not find out yet:

Are the properties of  a tapped hole -like an M4 hole- stored in the drawing as metadata for

later CNC-producing/drilling?

 

Because hen I check the property of a tapped hole, nothing is shown.

And at some point I would also use the dissolve feature to clean things up...

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Message 15 of 16

veso58S5W
Advocate
Advocate

How I can place the Hole Center (on the face) by snap it  on the Grid?

Seems - no how? I must make a sketch?

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Message 16 of 16

TheCADWhisperer
Consultant
Consultant

@veso58S5W wrote:

How I can place the Hole Center (on the face) by snap it  on the Grid?


Think of grid as graph paper, not a parametric way to work.

File>Export and then Attach your *.f3d file here.

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