Hi Phil,
Thanks for your message, and to whole team for putting this onto the backlog.
There are various feeds in the forum archive on this subject which I have linked to at bottom of thread.
I don't use holes much so the hole thing is not that much a priority for me, but apparently others are.
As far as position and scale if you try to use it you will see what I mean it really needs fixing.
Position and Scale are different issues so have separated them out. See below.
Re your last point:
3. Allow reposition of decal manipulator, as found in commands like Move.
I can't quite remember how the move tool works, but if I am not mistaken, the move tool does not always remember values either. I.e. it is cumulative which I never really understood. (Could be wrong.) So I am not entirely sure if we want it to be the same as the main move tool. R.e. @Anonymous comments.
Thanks again.
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Scale:
- There needs to be a relationship between the original decal picture file dimensions and surface dimension.
(see my earlier posts)
- Needs to have the ability to support Hi Res files, without compromising loading time and affecting the scale. (I.e. if I import a Hi Res file the decal should not become so big that I can't see it.) (Obvs there can be a cap on it.)
Photoshop seems industry standard for photo manipulation so probably a good idea to look at that.
You could have it based on the Pixel size of the file or go the next step and base it of resolution (DPI) of the file, however if someone is not using photoshop that may cause issues (i.e. if no DPI is saved to the file).
- There is a direct relationship between DPI (resolution) and scale in photoshop.
- In photoshop at 72dpi a file that is 72px wide by 72px wide is 1 inch or 25.4mm
- At 300dpi a file that is 300px wide is 1 inch by 25.4mm
Once placed:
- We need to be able to scale the decal proportionately much like I would be able to scale a sketch object i.e. make sure a rectangle is 100mm vs 103mm. For both height and width or constrain it.
Position.
- Assuming every face has an anchor point the Decal should be positioned somehow to the anchor point.
(Top left corner or middle seem like obvious choices.)
- Or could be to edge of object.
- We need to be able to position the decal using precise measurements, again using anchor point as a reference.
Changing Align Point:
- The ability to change the anchor point AND the reference point of the graphic would be bonus sweetness.
I.e.
– I can choose if I want the anchor point of graphic to be top left or middle or bottom right etc. (Total of 9 main alignment points, see illustrator, indesign, sketch etc. for examples)
– I can choose the anchor point of the face. I.e. I may want to work from top left or middle and be able to choose myself.
Case study:
I want to place a square 100mm label in the middle of the front of a 400mm w x 600mm h box.
I need to be able to place it and then move it to the middle of face of the box.
Then maybe client decides they want decal at top of the front face instead, I need to be able to go in and type the new postion.
Assuming we use the middle as anchor point after it's placed and saved, I can go back in and edit the decal and type in -250mm and it moves up.
Then lets say the client wants to move it down to leave a 20mm margin from edge of box after a render, then when I go back in to edit it I need to know that it's at -250mm so I can move it back down 20mm. I would then go and type +20mm (or -230mm.)
Get your team to go into illustrator or indesign and just do the exercise above with 1 rectangle and an artboard and see how it works there.
You make and object and you can move it around and just type in coordinates using transform tool box.
Other threads:
https://forums.autodesk.com/t5/fusion-360-ideastation-archived/adding-advanced-parameters-to-decals/...
https://forums.autodesk.com/t5/fusion-360-ideastation-archived/decal-mapping/idc-p/7729152#M30275
https://forums.autodesk.com/t5/fusion-360-design-validate/strange-decal-scaling/m-p/7740878#M148118