Correct Scale
I have a decal which I have designed in illustrator for a bottle design and saved out as .PNG.
The decal is meant to be 30mm tall. My bottle is 55mm tall.
I need to know how to import the decal so it is the absolute correct size on the bottle.
Simple enough you would think. However if I take the advice from other posts and make the decal 30px it comes out very low res.
And even then in imports not really at correct scale. I can manually scale it but that is not very precise.
What is the best tested and true way to get the decal to appear in its actual correct size at hi enough res that it does not look pixelated.
Perhaps I could use a different tool, but I actually just want to place it as a label.
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HI,
Welcome to the Fusion forum.
If you just need to display it as a label you can position and scale the decal when you place it, use the manipulator on screen.
Thanks,
Maybe construct 2 offset planes at the height u want the decal to be, that way u can scale the decal between the two planes?
Hi Phil,
I love your software and its great, and I appreciate you getting back to me.
However did you actually read my post?
I DON'T WANT TO DO IT BY EYE! I want it to be PRECISE!
I need to know:
a) what resolution to export the PNG at. (So that I get an accurate measure of proper scale when I go to import it)
b) how that resolution is then translated into xy scale in the placement option in the decal dialog box.
Thanks also to Arnou, I thought of what your suggesting, but very labour intensive and actually not that accurate.
There are other cheats I thought of for what I want to do, like placing some guides in the PNG and then placing the image in F360 so the guides line up with bottle height, then figuring out scale that way, then deleting the guides and reimporting, but really that is not solving the actual fundamental issue.
I need to use this feature all the time and I just need to understand how the scale is being figured out.
My label is 30mm I want it to import at 30mm exactly in the file.
Hi,
I did actually read your post and thought that you just need to place it as a label, and thus it can be +/- some amount.
The truth is Decal is not a precise tool. It's not meant to be as it currently exists.
One thing that you should know, initial scaling is based on destination size. So any kind of secret formula involving pixel count will fail. In this image, you see two decals, same image, different face size.
Have you considered putting in an Idea Station request for this? I don't know if we can change Fusion to honor unit based scaling in Decals, but it's worth asking for, especially if you can make a good case for it and other users agree.
Thanks,
Textures can have precise alignment.
Split the face you want to put the decal on and then use the texturing tools.
K. Cornett
Generative Design Consultant / Trainer
Hi K and Phil,
Thanks for your time in looking at this. Sorry if I came across frustrated in my previous post, had spent like hours looking for the info I was looking for to no avail the other day left me a bit inpatient.
I think K you nailed it I will try the texture map tool and see if that works.
Also a good suggestion to put decals to scale in suggestions I will do that now too.
Thanks again. Great help.
dc
Hey David,
One other note I had after playing with this a bit more yesterday...
When you do a split-face command, you may find that (randomly) the texture still aligns to the greater surface. When it does that, I use press/pull to bring the surface out just a little (it could be 0.0001mm for example). I think it adds some realism too if you bring that out just a touch (like paper thickness) and then use the paper texture for the newly created "vertical" surfaces. If you had a foil decal, you could used a brushed metal texture. It's really small in size but it will catch light the way real-life decals and labels do.
K. Cornett
Generative Design Consultant / Trainer
That is great advice for people just modeling to show the design. But if you want to CNC that model you will find yourself spending time removing the little raised portions.
I learned this lesson years ago using Inventor. I put extruded text in to show silk screen art. These were all joined extrusions to the model. Then one day we needed to CNC something and the programmer asked "do you want me to cut all the text" because it was on the part.
From that time forward I used text extrudes as a separate component from the part. Keeps the part definition clean and precise. In the case of a decal, it might make sense to use your workflow but create a new component from the split/raised area, to keep that bump out of the model definition.
No worries, that's what we're here for. Don't ever hesitate to ask. I hope your workflow ends up being what you need.
Thanks,
This is brilliant! Thank you so much for showing this work-around.
@I_Forge_KC wrote:
Textures can have precise alignment.
Split the face you want to put the decal on and then use the texturing tools.
Make sure you use a texture like the woods that have all the options enabled. Some texture types (like metals and glass) don't have the options for texture map assignments. Also note I didn't make any changes to the bump... so my decal ends up with a wood grain bump pattern - just be aware.
Hi Phil,
Try laying a graphic at a known size onto a matching sized rectangle body. It will come in at a (seemingly) random size, not using the width and height info embedded in the graphic. Then scaling the graphic to the correct size is a frustrating contest between the you and the manipulator. Luck seems to play a great part.
I'd like to know why this wasn't fixed a long time ago.
Thanks,
Mike
Demonstration of the the Decal Sizing Problem:
This Photoshop screen capture shows the file's correct size of 12" x 9". This information is embedded into the file.
This next file shows the file placed onto a 12" x 9" body as a decal. I have been trying to understand how F360 calculates this decal size. The decal comes in at roughly 5.26" x 3.93". To get this decal sized to 12 x 9 and positioned is absolutely the hardest task you'll ever do in Fusion. I think that the decal manipulator was created by my ex-wife.
If you want to try it yourself, the PNG file is attached to this post. See how long it takes to get the edges of the decal lined up with the edges of the 12 x 9 body.
Thanks,
Mike James
@mjames wrote:
The decal comes in at roughly 5.26" x 3.93". To get this decal sized to 12 x 9 ...
I think that the decal manipulator was created by my ex-wife.
Is your ex-wife a HS Math teacher? ![]()
Scale Factor = Desired Size/Measured Size = 12/5.26 (actually I measured closer to 5.3, but it is all relative).
Video to follow.
I was struggling with this, too. The random resizing of decals is just plain silly.
However, I tried inserting my PNG as a CANVAS and it came in at the exact size! I then had to turn up the opacity and nudge it into place, which was annoying, but not the end of the world. Hope this helps.
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