pipe creation command - follow path, but not construction axis?
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I am hacking away on some light path design, and thought I could perhaps use the create/pipe tool to emulate a ray bundle, following a construction axis. My definition of "path" for pipe to follow would definitely include construction axes, but that is seemingly not the case. Can someone confirm this? I assume one neeeds a line or more from the behavior.
Along the same lines (so to speak), I put a suggestion in the idea station today regarding the use of construction axes and how it would be nice to be able to generate a work plane perpendicular to a construction axis, in the absence of anything else to easily work from. This looks like another opportunity to make a suggestion. The specific situation is that I have some imported .stp geometry and bodies, which I have linked by construction axes, and the axes are typically non-orthogonal to the origin planes. None of the bodies have orthogonal properties relative to the axis. Basically skew lines in space at the moment. Creating a cylinder along one of these axes seems quite cumbersome, but maybe I'm missing something.
Does anyone else think that construction axes seem surprisingly limited in their usage capabilities? Not looking for a rant episode, but I have run into this a lot in the work I'm trying to do.