Pick a point between two bodies

Pick a point between two bodies

Haider_of_Sweden
Collaborator Collaborator
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Message 1 of 5

Pick a point between two bodies

Haider_of_Sweden
Collaborator
Collaborator

Take a look at this:

Haider_of_Sweden_0-1645431894751.png

 

 

What would you suggest to be the fastest way to pick this point between two bodies, eg if I want to do to a Move Point to Position?

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380 Views
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Message 2 of 5

hamid.sh.
Advisor
Advisor
Accepted solution

Midplane between two faces, then Point at Edge and Plane (with the midplane and one of profiles' edges as input).

 

Edit: I should add that usually having Move in design is not good. If you have components, Joint is a better option.

Hamid
Message 3 of 5

aliobidi
Collaborator
Collaborator
Accepted solution

Hi , 
there is a lot of options 
simple way is make skitch then take the midpoint 

Message 4 of 5

g-andresen
Consultant
Consultant

Hallo,

I recommend that you look at the function of joints (here: rigid joint) instead of using the Move function.
However, this requires that you organise your elements in components beforehand.

 

günther

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Message 5 of 5

Haider_of_Sweden
Collaborator
Collaborator

@g-andresen wrote:

I recommend that you look at the function of joints (here: rigid joint) instead of using the Move function.
However, this requires that you organise your elements in components beforehand.

 

günther


Hi Günther!

Both you and @hamid.sh. recommend Joints

 

I am not entirely sure how you thought of this solution. This is what I did:

  1. I created a point at origo
  2. I had all my bodies inside a Component
  3. Assemble > Joint:
    1. select start point
    2. select target point (the point at origo)

 

The component moved from position 1 to position 2, which is an interesting alternative to Move.

 

If this was the approach you had in mind, please let me know why this is better or in what way it is different from move. In a way, I like that it offers both move and rotate in the same go.

 

However, if I need to pick a point between two bodies, then I would need to create a point _inside_ the component so that it would be part of the component to be moved/rotated.

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