@g-andresen wrote:
I recommend that you look at the function of joints (here: rigid joint) instead of using the Move function.
However, this requires that you organise your elements in components beforehand.
günther
Hi Günther!
Both you and @hamid.sh. recommend Joints
I am not entirely sure how you thought of this solution. This is what I did:
- I created a point at origo
- I had all my bodies inside a Component
- Assemble > Joint:
- select start point
- select target point (the point at origo)
The component moved from position 1 to position 2, which is an interesting alternative to Move.
If this was the approach you had in mind, please let me know why this is better or in what way it is different from move. In a way, I like that it offers both move and rotate in the same go.
However, if I need to pick a point between two bodies, then I would need to create a point _inside_ the component so that it would be part of the component to be moved/rotated.