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Need help with T-splines enhancement

16 REPLIES 16
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Message 1 of 17
Anonymous
1395 Views, 16 Replies

Need help with T-splines enhancement

Hi there 🙂

1) I didn't find any information, how to change curvature of the splines. For example, I need to make a spline less curved. Or change curvature to another direction to get smooth line.

 

 Снимок экрана (59).pngСнимок экрана (60).png

 

 

2. There's something confusing with my model. When i'm trying to add some edges at the back of my car, there's happen strange things that I don't understand. After that I can't even save model, because it has some problems with intersections, although in box mode everything seems ok.

Снимок экрана (62).pngСнимок экрана (64).pngСнимок экрана (66).png

 

16 REPLIES 16
Message 2 of 17
SaeedHamza
in reply to: Anonymous

Hi,

 

Could you explain more what exactly your problem is, I noticed that you're talking about these 2 parts of your model, but don't really understand what your problem is

 

car 1.pngcar 2.png

Message 3 of 17
Anonymous
in reply to: SaeedHamza

Well, there're two different problems. First one is more common: changing of curvature I do need not only in this model. But second problem is only for that model: adding of the edge in the back makes smooth angles sharp.

Message 4 of 17
SaeedHamza
in reply to: Anonymous

Working with the sculpt environment is like a craft, can't really explain it by words, you need pictures like examples, because you can't predict what is going to happen to your model until you do it

So for a faster solution, I recommend you post a picture or something like that because what you're asking about is so general and not specified

Message 5 of 17
Anonymous
in reply to: SaeedHamza

Illustrations at the first message is not enough?

Message 6 of 17
Anonymous
in reply to: SaeedHamza

Снимок экрана (60).png

 

Can I change curvature that way, or it is imopible?

Message 7 of 17
SaeedHamza
in reply to: Anonymous

Of course you can, but it depends on how the curvature is
As I said, it's a general question so you need a picture to show exactly
what you mean
Message 8 of 17
SaeedHamza
in reply to: Anonymous

Of course you can, but it depends on how the curvature is
As I said, it's a general question so you need a picture to show exactly
what you mean
Message 9 of 17
Anonymous
in reply to: SaeedHamza

Can you, please, list all methods? I face that problem frequently. And how would you act Снимок экрана (60).pngUntitled-1.pngat pictured case?

Message 10 of 17
SaeedHamza
in reply to: Anonymous

sorry I didn't see the picture you posted because I was replying from a phone

 

Try deleting the faces around the curve and then use merge or bridge to connect them in a better result

 

Regards

Message 11 of 17
TrippyLighting
in reply to: SaeedHamza


@SaeedHamza wrote:

Working with the sculpt environment is like a craft


 

Exactly! It is hard to explain these things without being able to show them at the same time in a screencast.


EESignature

Message 12 of 17
TrippyLighting
in reply to: Anonymous

I have to say that I fail to see the magnified views in your screenshots in the model.

However, what I do see in your model is that you use the patch environment to patch openings in the T-Spline. That is a bad idea. Really bad!

If you try to fillet that I can guarantee that this is likely to fail at some point.

 

It's better to fill that hole  that using the T-Spline environment.


EESignature

Message 13 of 17
SaeedHamza
in reply to: TrippyLighting

Peter it took me a minute to realize that you mean the PATCH environment Smiley Very Happy

Message 14 of 17
TrippyLighting
in reply to: SaeedHamza

Oops. I swear this keyboard randomly swallows letters!


EESignature

Message 15 of 17
SaeedHamza
in reply to: Anonymous

Watch this screencast please, I tried to explain your problem :

 

 

Message 16 of 17
Anonymous
in reply to: SaeedHamza

Oh, okaay

Message 17 of 17
SaeedHamza
in reply to: Anonymous

Here are some tips to help you work with the sculpt environment, I hope it helps

 

Best of luck

 

Saeed

 

 

 

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