Need help with a personal project - Helmet modeling

Need help with a personal project - Helmet modeling

chuckmcgee
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Need help with a personal project - Helmet modeling

chuckmcgee
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Hello all,

 

I have been using Fusion 360 for the better part of a year now and getting quite proficient at engineering various solutions for my personal needs - which usually become 3D printed...but as a personal pet project, I decided I would try to model a helmet - specifically the Tank Trooper helmet from the Rogue One movie.  At this point, there are about three readily-available STLs I could download and print, but that is not at all what I am interested in.  I am trying to model this myself, using prototype imagery from Lucasfilms as my inspiration.

 

I have been using the sculpting environment and the Autodesk race car helmet tutorial on YouTube has been very helpful at getting me most of the way to where I am now.  In my head, I think I can solve for every component of the helmet using the tools I am familiar with, but the one I am stuck on without a nice solution is the angled round rectangles that bracket the front of the face and come to a point at the bottom.  As you can see in the screenshots - I have come as far as to create the body for the main helmet shape and for the sweep I created for the brim that comes around the back and sides...but how do I run the brim into that soft rectangle shape and down to the point in the front?  

 

So far, I have tried the following - which are really ugly attempts based on my results so far:

 

  1. I tried to cut an angle on the brim (sweep) and to attempt to extrude that brim shape downwards to the front.  That creates all kinds of a messy result at the point of the bend

  2. I tried to drop a T-spline box in there and stretch it to a close fit, but lost hope on that as it seemed too disconnected from the sweep around the back and front - didn't look like it would flow as expected

  3. In the sculpt environment, I tried a T-SPline plan to shape and to do extrudes of the edges into shape - and this may work, but was having a really hard time working in the 3D space without the reference material.  If this is the best way, I would attempt to be more patient here

I am really interested in making a nice smooth transition as in the real model of the helmet.  I have included some screens and reference...and reaching out to this community for some assistance.

 

Thanks!

 

movie still.pngleft.jpgfront.jpgScreen Shot 2018-05-17 at 10.32.50 AM.pngScreen Shot 2018-05-17 at 10.32.37 AM.png

 

 

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