Issue with different surface lofts from mesh section sketches

Issue with different surface lofts from mesh section sketches

ethanA7E82
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Message 1 of 6

Issue with different surface lofts from mesh section sketches

ethanA7E82
Participant
Participant

Hi, 

I am trying to do a loft in the surface enviroment from a large amount of mesh section sketches, which don't all have the same amount of points on the spline that makes that sketch. Is there a way for the loft tool to "nicely" transistion from having the point on one sketch to not on the next? I am ending up with lots of little ridges, which I think are causing it to fail when I try to thicken the body. 

ethanA7E82_0-1594304000040.png

Ridges in question. 

Part file should be attached to this post. 

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Message 2 of 6

laughingcreek
Mentor
Mentor

you might can tame the loft by adding rails, which will define the point to point locations, but I don't think the general approach of lofting this area is an approach that is going to work well for this part.

Message 3 of 6

thoreaubakker
Advocate
Advocate

This is beyond my experience / expertise, but one suggestion would be to simplify / reduce the mesh sections.
Maybe a mesh reduction / decimation in Fusion or Mesh Mixer. Or perhaps drawing new lines snapping to the originals, with consistent spacing?

 

Again just brainstorming here, no my expertise.

Message 4 of 6

ethanA7E82
Participant
Participant

How would you approach it? I had tried modeling it regularly before, but when it got to the strange "wiggles" in the center, I couldn't get it to match. 

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Message 5 of 6

jeff_strater
Community Manager
Community Manager
Accepted solution

@ethanA7E82 - a few recommendations:

 

First, you have way too many profiles in this loft.  You can probably get very close to this mesh with 1/8 to even 1/10 of the number of profiles.  That loft has 57 profiles in it.  You can hardly even rotate the view with the time Fusion spends just painting the labels:

Screen Shot 2020-07-09 at 8.15.23 PM.png

 

second, each profile is made of of separate curves.  This is what really causes the point mapping to get confused. 

Screen Shot 2020-07-09 at 8.14.08 PM.png

If you go back and re-fit those splines (yes, I know that is a lot of work), you can come out with a much better loft result.  Re-fitting those using Fit Curve to Mesh Section is really just two clicks - start and end point with the type set to spline.  I noticed that some of the mesh sections are not complete, and then it's a bit more work to get the spline, but it is still not that many points.  In this example, I took just one section, and replaced about 20 profiles with 4, each with only one spline in it,  This completely gets rid of the wrinkles in the surface:

Screen Shot 2020-07-09 at 8.31.07 PM.png

 

because each profile has only one curve, so there are no midpoints to map.  And even though I was not very careful, the result matches the mesh pretty well.  You could do much better pretty easily.

Screen Shot 2020-07-09 at 8.31.28 PM.png

 

so the moral of the story is:  lots fewer profiles, and one curve per profile.


Jeff Strater
Engineering Director
Message 6 of 6

ethanA7E82
Participant
Participant

Thanks Jeff, That made a big difference. I figured that with more profiles I would get better detail, but with about 15 I am getting more than enough. Thanks for looking into it. 

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