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How would I make a t-spline/form to match this design?
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I am reworking my model of the Sand Worm mural from DUNE, and I want to make it less of an extrusion and more of a malleable form that I can sculpt into shape. I have the outline of the form I want, and as you can see, there are certain breaks in it because of overlapping areas.
I have tried:
-Extruding and then converting to t-spline
-Sweeping/Lofting
I'm so confused on how to move forward. I assumed t-spline would be best because I could then pull out the ringed areas after getting the Sand Worm body right, but how the heck do I make the body?!