How would I make a t-spline/form to match this design?

How would I make a t-spline/form to match this design?

hieiswordflame
Participant Participant
629 Views
13 Replies
Message 1 of 14

How would I make a t-spline/form to match this design?

hieiswordflame
Participant
Participant

I am reworking my model of the Sand Worm mural from DUNE, and I want to make it less of an extrusion and more of a malleable form that I can sculpt into shape. I have the outline of the form I want, and as you can see, there are certain breaks in it because of overlapping areas.

 

I have tried:

-Extruding and then converting to t-spline

-Sweeping/Lofting

 

I'm so confused on how to move forward. I assumed t-spline would be best because I could then pull out the ringed areas after getting the Sand Worm body right, but how the heck do I make the body?!

 

lebiolofa1l51.jpgSand Worm Outline.png

0 Likes
630 Views
13 Replies
Replies (13)
Message 2 of 14

jeff_strater
Community Manager
Community Manager

This is by no means the only way to do this, but for this kind of thing, I tend to go back to this technique:  

 


Jeff Strater
Engineering Director
0 Likes
Message 3 of 14

TrippyLighting
Consultant
Consultant

Can you share the .f3d file with that outline(spline)?


EESignature

0 Likes
Message 4 of 14

hieiswordflame
Participant
Participant

Here you go. Should have added it to the original post, sorry.

0 Likes
Message 5 of 14

hieiswordflame
Participant
Participant

So I could basically create the different pipes in segments and then edit them individually?

 

I feel dumb haha. I'll try.

0 Likes
Message 6 of 14

TrippyLighting
Consultant
Consultant

The main body you'd design as one contiguous T-Spline. For the decorations and details you'd use  Jeff's method.


EESignature

0 Likes
Message 7 of 14

g-andresen
Consultant
Consultant

Hi,

In my point of view, ASPIRE is the better tool for this.

 

günther

0 Likes
Message 8 of 14

TrippyLighting
Consultant
Consultant

@g-andresen wrote:

Hi,

In my point of view, ASPIRE is the better tool for this.

 

günther


It depends what the desired end result is. If a triangulated mesh is OK, I would probably use the real sculpting tools (not T-Spline or Sub-D) in Blender.


EESignature

0 Likes
Message 9 of 14

hieiswordflame
Participant
Participant

I had no idea that program existed. Can you import dxf? I'd hate to have to redraw all 5000+ polylines lmao.

0 Likes
Message 10 of 14

hieiswordflame
Participant
Participant

But it's in sections. And how would I make a continuous tspline?

0 Likes
Message 11 of 14

TrippyLighting
Consultant
Consultant

Like this:

 

Screen Shot 2021-11-11 at 9.23.15 PM.png


EESignature

Message 12 of 14

hieiswordflame
Participant
Participant

Whoa! How did you do that?

0 Likes
Message 13 of 14

g-andresen
Consultant
Consultant

Hi,


@hieiswordflame  schrieb:

Can you import dxf? 


Yes, this is possible, as is connecting open vectors and cleaning up contours.

 

günther

0 Likes
Message 14 of 14

TrippyLighting
Consultant
Consultant

@hieiswordflame wrote:

Whoa! How did you do that?


Here's the start of it. Take your time and be patient 😉

 

 


EESignature

0 Likes