What's the distinction between "Create Sketch", "Solid", and "Surface"?

What's the distinction between "Create Sketch", "Solid", and "Surface"?

Anonymous
Not applicable
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Message 1 of 9

What's the distinction between "Create Sketch", "Solid", and "Surface"?

Anonymous
Not applicable

I'm a former Sketchup user and started using Fusion 360 just a few days ago. I've managed to complete my first project but don't yet understand why there are 3 different modes of modeling? The 3 modes seem to have most of the same tools. In Sketchup, I remember only 1 mode. You'd draw a surface then push/pull it into 3D and edit from there if needed. 

Thanks for any insight, might be time to buy a book.  

 

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Message 2 of 9

wmhazzard
Advisor
Advisor

A sketch is what you use to build your geometry and they are used in both the the solid and surface environments. Solid is just that, the environment where you work with solid bodies. The surface environment is where you create zero thickness surfaces in different shapes.

Message 3 of 9

TheCADWhisperer
Consultant
Consultant

@Anonymous wrote:

 I've managed to complete my first project....


Before you go to far and start to develop bad modeling habits - I recommend that you Attach this first project here for diagnosis.

Can you File>Export your *.f3d file to your local drive and then Attach it here to a Reply?

 

Once I see how you are adapting to Fusion - I can give you example tutorials illustrating where surface modeling vs solid modeling techniques would be used.

Message 4 of 9

TrippyLighting
Consultant
Consultant
Accepted solution

A sketch in Fusion 360 can only contain points lines and curves. Curves might be arcs/circles, fit-point splines or control point splines. Sketch geometry is held together by constraints.

The rectangle sketch primitive, for example contains 4 lines that are held together by coincident constraints between the line end points. Then the lines have horizontal/vertical constraints applied to them, so the rectangle maintains its rectangular shape when its location or dimensions are modified.

 

The purpose of a sketch is to provide simple base geometry that can then be used to create 3D geometry. you can extrude, revolve, sweep, or loft sketches into solid bodies (BRep) or surfaces. Working with surfaces is often used when it involves arbitrarily curved geometry called  NURBS.  

Working with surfaces allows to create geometry that is not possible with the solid modeling tools in Fusion 360.

In most cases the desired end result is a solid body (BRep) so surfaces can be stitched together to form a solid body.

 

You can also make 3D sketches but for most applications those aren't needed.


EESignature

Message 5 of 9

Anonymous
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Thank you. That was very informative and helpful.
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Message 6 of 9

Anonymous
Not applicable
"bad habbits"

Posting the file sounds like a very good idea. The end result was what I wanted but getting there was a mess.
Thank you.
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Message 7 of 9

Anonymous
Not applicable

File attached as suggested. 

It's a simple bracket and I did very little reading on how to use the program. I just jumped in and mostly used the tool tips. 

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Message 8 of 9

TheCADWhisperer
Consultant
Consultant

@Anonymous 

TheCADWhisperer_0-1636803936022.png

 

Notice that your Sketch1 does not have a lock symbol.

This indicates that your sketch is not fully defined.

Always reference it to the Origin.  (Like setting a Home Position on a Router, Mill or Lathe.)  

 

Note the symmetry about the Origin.

TheCADWhisperer_0-1636805391778.png

Continue that symmetry in the creation of features.

TheCADWhisperer_1-1636805512953.png

 

Tip: Long left click to cycle buried profile selection...

TheCADWhisperer_2-1636805590822.png

 

TheCADWhisperer_3-1636805741504.png

You can easily edit the sketches (I made errors in original) if/when needed (see Attached file).

(I made a change to your Fillets that might not be acceptable.)

TheCADWhisperer_4-1636806169526.png

 

 

https://www.youtube.com/watch?v=lS6PranD8Js

Message 9 of 9

Anonymous
Not applicable

Yes, I was too eager to get started and didn't bother to learn to start at the origin. 

I had a problem with the fillets. I only wanted them on the inside edges of the "U" but could only draw them on the entire plane. The design of my project has totally changed and this model is going in the trash.

 

Thank you for all the tips!

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