How to split mesh

How to split mesh

chenhan5
Contributor Contributor
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Message 1 of 13

How to split mesh

chenhan5
Contributor
Contributor

chenhan1_0-1697655341237.png

Hey guys, I have this huge cluster of mesh bodies. I am hoping to split them into different parts rather than being a huge cluster. Does anyone know how can I achieve that?

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Message 2 of 13

jeff_strater
Community Manager
Community Manager

those look like mesh bodies.  I assume they show up in the Bodies folder.  If so, just right click on that folder and choose "Create Components From Bodies":

Screenshot 2023-10-18 at 4.53.32 PM.png


Jeff Strater
Engineering Director
Message 3 of 13

Anonymous
Not applicable

Not exactly. This program is a stutter. I accidentally  ended up doing this anyway. I guess this comes to the ability of comparing meshes, forms and bodies.

In mesh tool select generate face groups. Then select separate in the modify group. You get options. Mesh shells, select faces, select face groups, or just all face groups automatically.

This was ofcourse only beneficial to me. Because it was a scala model. And I had to repair the surface.

You're welcome. I'll attach a sample project. But, it's useless. I unfortunately do not have history recorded there. For some reason. It's missing.

manachinov_0-1703774465621.png

 

 

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Message 4 of 13

TheCADWhisperer
Consultant
Consultant

@Anonymous wrote:

 

This was of course only beneficial to me.

I'll attach a sample project. But, it's useless.


@Anonymous 

Why do you attach useless files to old threads?

 

TheCADWhisperer_0-1703776224042.png

 

Message 5 of 13

Anonymous
Not applicable
you're twisting my words. it was a scala model. mesh objects opened with Fusion 360 don't capture history.
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Message 6 of 13

Anonymous
Not applicable
not to mention this file is supposed to contain YBF/I texture maps.
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Message 7 of 13

Anonymous
Not applicable

Why don't you impress the entire community. I forgot which file this is supposed to be. I'm pretty sure asteroid copy.

 

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Message 8 of 13

TheCADWhisperer
Consultant
Consultant

@Anonymous wrote:
...mesh objects opened with Fusion 360 don't capture history.

TheCADWhisperer_0-1703804500380.png

@Anonymous 

Works on my machine.

 

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Message 9 of 13

TheCADWhisperer
Consultant
Consultant

@Anonymous wrote:
not to mention this file is supposed to contain YBF/I texture maps.

You did not Attach the texture files?

TheCADWhisperer_0-1703804600404.png

 

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Message 10 of 13

TheCADWhisperer
Consultant
Consultant

@Anonymous wrote:

Why don't you impress the entire community. 


I am old and retired now (and probably forgotten half of what I once knew) - I don't need to impress anyone.

TheCADWhisperer_2-1703805490815.png

 

If you have a question - it would have been better to start a new discussion thread with a link back to this one for reference.

See Attached file of scanned obj file including textures.

(If it doesn't display properly on your machine - ask questions.

TheCADWhisperer_0-1703805151945.png

TheCADWhisperer_1-1703805314701.png

 

 

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Message 11 of 13

Anonymous
Not applicable

Yet. you continue to double contradict your comments. How is any of that supposed to record history of the attached model.

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Message 12 of 13

TheCADWhisperer
Consultant
Consultant

@Anonymous 

See the Timeline.

 

First step - Enable Capture Design History

TheCADWhisperer_0-1703821987777.png

 

Step 2 Run Repair on the imported obj geometry. (Might not be necessary, but in any case, reading the Timeline we see that operation was performed).

 

TheCADWhisperer_1-1703822123228.png

 

Step 3 Run Remesh on the imported obj geometry. (Might not be necessary, but in any case, reading the Timeline we see that operation was performed).

 

TheCADWhisperer_2-1703822282429.png

 

Step 4 Run Reduce on the imported obj geometry. (Might not be necessary, but in any case, reading the Timeline we see that operation was performed).

 

TheCADWhisperer_3-1703822452667.png

 

 

Depending on Design Intent - the next step might be to convert from a mesh body to a solid body...

TheCADWhisperer_4-1703822637485.png

 

Do you see how the Timeline History can be followed using the Previous Step/Next Step play 

TheCADWhisperer_5-1703822760909.png

or by simply dragging the playhead?

 

You can also right click (or double click) on any feature in the Timeline and select Edit Feature...

TheCADWhisperer_0-1703823134781.png

 

 

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Message 13 of 13

laughingcreek
Mentor
Mentor

@Anonymous wrote:.... How is any of that supposed to record history of the attached model.

he's already answered that twice.  turn on "capture design history"-

laughingcreek_0-1703821219759.png

 

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